author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 3090 | 51629e69da51 |
child 3165 | 3ec07a7d8456 |
permissions | -rw-r--r-- |
// // gameSetup.m // hwengine // // Created by Vittorio on 10/01/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "GameSetup.h" #import "SDL_uikitappdelegate.h" #import "SDL_net.h" #import "PascalImports.h" #define BUFFER_SIZE 256 @implementation GameSetup @synthesize systemSettings; -(id) init { self = [super init]; srandom(time(NULL)); ipcPort = (random() % 64541) + 1025; NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"]; systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists return self; } -(void) dealloc { [systemSettings release]; [super dealloc]; } #pragma mark - #pragma mark Thread/Network relevant code -(void) startThread: (NSString *) selector { SEL usage = NSSelectorFromString(selector); [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; } -(int) sendToEngine: (NSString *)string { Uint8 length = [string length]; SDLNet_TCP_Send(csd, &length , 1); return SDLNet_TCP_Send(csd, [string UTF8String], length); } -(void) engineProtocol { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IPaddress ip; int eProto; BOOL clientQuit, serverQuit; char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; Uint8 msgSize; Uint16 gameTicks; if (SDLNet_Init() < 0) { NSLog(@"SDLNet_Init: %s", SDLNet_GetError()); exit(EXIT_FAILURE); } /* Resolving the host using NULL make network interface to listen */ if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) { NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); exit(EXIT_FAILURE); } /* Open a connection with the IP provided (listen on the host's port) */ if (!(sd = SDLNet_TCP_Open(&ip))) { NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); exit(EXIT_FAILURE); } NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort); serverQuit = NO; while (!serverQuit) { /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */ csd = SDLNet_TCP_Accept(sd); if (NULL != csd) { NSLog(@"engineProtocol - Client found"); //first byte of the command alwayas contain the size of the command SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)); SDLNet_TCP_Recv(csd, buffer, msgSize); gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); if ('C' == buffer[0]) { NSLog(@"engineProtocol - sending game config"); // send config data data /* seed is arbitrary string addteam <32charsMD5hash> <color> <team name> addhh <level> <health> <hedgehog name> <level> is 0 for human, 1-5 for bots (5 is the most stupid) ammostore is one byte/number for each ammocount then one for each probability or so */ // local game [self sendToEngine:@"TL"]; // seed info [self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"]; // various flags [self sendToEngine:@"e$gmflags 256"]; [self sendToEngine:@"e$damagepct 100"]; [self sendToEngine:@"e$turntime 45000"]; [self sendToEngine:@"e$minestime 3000"]; [self sendToEngine:@"e$landadds 4"]; [self sendToEngine:@"e$sd_turns 15"]; [self sendToEngine:@"e$casefreq 5"]; // dimension of the map [self sendToEngine:@"e$template_filter 1"]; // theme info [self sendToEngine:@"etheme Compost"]; // team 1 info [self sendToEngine:@"eaddteam 0 4421353 System Cats"]; // team 1 grave info [self sendToEngine:@"egrave star"]; // team 1 fort info [self sendToEngine:@"efort Earth"]; // team 1 voicepack info [self sendToEngine:@"evoicepack Classic"]; // team 1 flag [self sendToEngine:@"eflag hedgewars"]; // team 1 binds (skipped) // team 1 members info [self sendToEngine:@"eaddhh 0 100 Snow Leopard"]; [self sendToEngine:@"ehat NoHat"]; // team 1 ammostore [self sendToEngine:@"eammstore 93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111"]; // team 2 info [self sendToEngine:@"eaddteam 0 4100897 Poke-MAN"]; // team 2 grave info [self sendToEngine:@"egrave Badger"]; // team 2 fort info [self sendToEngine:@"efort UFO"]; // team 2 voicepack info [self sendToEngine:@"evoicepack Classic"]; // team 2 flag [self sendToEngine:@"eflag hedgewars"]; // team 2 binds (skipped) // team 2 members info [self sendToEngine:@"eaddhh 0 100 Raichu"]; [self sendToEngine:@"ehat Bunny"]; // team 2 ammostore [self sendToEngine:@"eammstore 93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111"]; clientQuit = NO; } else { NSLog(@"engineProtocolThread - wrong message or client closed connection"); clientQuit = YES; } while (!clientQuit){ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */ msgSize = 0; memset(buffer, 0, BUFFER_SIZE); memset(string, 0, BUFFER_SIZE); if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0) clientQuit = YES; if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) clientQuit = YES; gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); switch (buffer[0]) { case '?': NSLog(@"Ping? Pong!"); [self sendToEngine:@"!"]; break; case 'E': NSLog(@"ERROR - last console line: [%s]", buffer); clientQuit = YES; break; case 'e': sscanf(buffer, "%*s %d", &eProto); short int netProto; char *versionStr; /* HW_versionInfo(&netProto, &versionStr); if (netProto == eProto) { NSLog(@"Setting protocol version %d (%s)", eProto, versionStr); } else { NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); clientQuit = YES; } */ break; case 'i': switch (buffer[1]) { case 'r': NSLog(@"Winning team: %s", &buffer[2]); break; case 'k': NSLog(@"Best Hedgehog: %s", &buffer[2]); break; } break; default: // empty packet or just statistics break; // missing case for exiting right away } } NSLog(@"Engine exited, closing server"); // wait a little to let the client close cleanly [NSThread sleepForTimeInterval:2]; // Close the client socket SDLNet_TCP_Close(csd); serverQuit = YES; } } SDLNet_TCP_Close(sd); SDLNet_Quit(); [pool release]; [NSThread exit]; } #pragma mark - #pragma mark Setting methods -(const char **)getSettings { const char **gameArgs = (const char**) malloc(sizeof(char*) * 6); NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; CGRect screenBounds = [[UIScreen mainScreen] bounds]; NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width]; NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height]; gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String]; //UserNick gameArgs[1] = [ipcString UTF8String]; //ipcPort gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String]; //isSoundEnabled gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String]; //isMusicEnabled gameArgs[4] = [localeString UTF8String]; //cLocaleFName gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String]; //cAltDamage gameArgs[6] = [wSize UTF8String]; //cScreenHeight gameArgs[7] = [hSize UTF8String]; //cScreenWidth [wSize release]; [hSize release]; [localeString release]; [ipcString release]; return gameArgs; } @end