- Campaign for iOS: Finally can launch campaign's mission game from list!
TODO: Customize UI
TODO: Track user progress
TODO: Localization
TODO: Refactoring
TODO: Get some sleep ^_
/* * BeOS platform-dependent support routines for PhysicsFS. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */#define __PHYSICSFS_INTERNAL__#include "physfs_platforms.h"#ifdef PHYSFS_PLATFORM_BEOS#ifdef PHYSFS_PLATFORM_HAIKU#include <os/kernel/OS.h>#include <os/app/Roster.h>#include <os/storage/Volume.h>#include <os/storage/VolumeRoster.h>#include <os/storage/Directory.h>#include <os/storage/Entry.h>#include <os/storage/Path.h>#include <os/kernel/fs_info.h>#include <os/device/scsi.h>#include <os/support/Locker.h>#else#include <be/kernel/OS.h>#include <be/app/Roster.h>#include <be/storage/Volume.h>#include <be/storage/VolumeRoster.h>#include <be/storage/Directory.h>#include <be/storage/Entry.h>#include <be/storage/Path.h>#include <be/kernel/fs_info.h>#include <be/device/scsi.h>#include <be/support/Locker.h>#endif#include <errno.h>#include <unistd.h>#include "physfs_internal.h"int __PHYSFS_platformInit(void){ return 1; /* always succeed. */} /* __PHYSFS_platformInit */int __PHYSFS_platformDeinit(void){ return 1; /* always succeed. */} /* __PHYSFS_platformDeinit */static char *getMountPoint(const char *devname, char *buf, size_t bufsize){ BVolumeRoster mounts; BVolume vol; mounts.Rewind(); while (mounts.GetNextVolume(&vol) == B_NO_ERROR) { fs_info fsinfo; fs_stat_dev(vol.Device(), &fsinfo); if (strcmp(devname, fsinfo.device_name) == 0) { BDirectory directory; BEntry entry; BPath path; const char *str; if ( (vol.GetRootDirectory(&directory) < B_OK) || (directory.GetEntry(&entry) < B_OK) || (entry.GetPath(&path) < B_OK) || ( (str = path.Path()) == NULL) ) return NULL; strncpy(buf, str, bufsize-1); buf[bufsize-1] = '\0'; return buf; } /* if */ } /* while */ return NULL;} /* getMountPoint */ /* * This function is lifted from Simple Directmedia Layer (SDL): * http://www.libsdl.org/ ... this is zlib-licensed code, too. */static void tryDir(const char *d, PHYSFS_StringCallback callback, void *data){ BDirectory dir; dir.SetTo(d); if (dir.InitCheck() != B_NO_ERROR) return; dir.Rewind(); BEntry entry; while (dir.GetNextEntry(&entry) >= 0) { BPath path; const char *name; entry_ref e; if (entry.GetPath(&path) != B_NO_ERROR) continue; name = path.Path(); if (entry.GetRef(&e) != B_NO_ERROR) continue; if (entry.IsDirectory()) { if (strcmp(e.name, "floppy") != 0) tryDir(name, callback, data); continue; } /* if */ if (strcmp(e.name, "raw") != 0) /* ignore partitions. */ continue; const int devfd = open(name, O_RDONLY); if (devfd < 0) continue; device_geometry g; const int rc = ioctl(devfd, B_GET_GEOMETRY, &g, sizeof (g)); close(devfd); if (rc < 0) continue; if (g.device_type != B_CD) continue; char mntpnt[B_FILE_NAME_LENGTH]; if (getMountPoint(name, mntpnt, sizeof (mntpnt))) callback(data, mntpnt); } /* while */} /* tryDir */void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data){ tryDir("/dev/disk", cb, data);} /* __PHYSFS_platformDetectAvailableCDs */static team_id getTeamID(void){ thread_info info; thread_id tid = find_thread(NULL); get_thread_info(tid, &info); return info.team;} /* getTeamID */char *__PHYSFS_platformCalcBaseDir(const char *argv0){ image_info info; int32 cookie = 0; while (get_next_image_info(0, &cookie, &info) == B_OK) { if (info.type == B_APP_IMAGE) break; } /* while */ BEntry entry(info.name, true); BPath path; status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */ assert(rc == B_OK); rc = path.GetParent(&path); /* chop filename, keep directory. */ assert(rc == B_OK); const char *str = path.Path(); assert(str != NULL); const size_t len = strlen(str); char *retval = (char *) allocator.Malloc(len + 2); BAIL_IF_MACRO(!retval, PHYSFS_ERR_OUT_OF_MEMORY, NULL); strcpy(retval, str); retval[len] = '/'; retval[len+1] = '\0'; return retval;} /* __PHYSFS_platformCalcBaseDir */char *__PHYSFS_platformCalcPrefDir(const char *org, const char *app){ const char *userdir = __PHYSFS_getUserDir(); const char *append = "config/settings/"; const size_t len = strlen(userdir) + strlen(append) + strlen(app) + 2; char *retval = allocator.Malloc(len); BAIL_IF_MACRO(!retval, PHYSFS_ERR_OUT_OF_MEMORY, NULL); snprintf(retval, len, "%s%s%s/", userdir, append, app); return retval;} /* __PHYSFS_platformCalcPrefDir */void *__PHYSFS_platformGetThreadID(void){ return (void *) find_thread(NULL);} /* __PHYSFS_platformGetThreadID */void *__PHYSFS_platformCreateMutex(void){ return new BLocker("PhysicsFS lock", true);} /* __PHYSFS_platformCreateMutex */void __PHYSFS_platformDestroyMutex(void *mutex){ delete ((BLocker *) mutex);} /* __PHYSFS_platformDestroyMutex */int __PHYSFS_platformGrabMutex(void *mutex){ return ((BLocker *) mutex)->Lock() ? 1 : 0;} /* __PHYSFS_platformGrabMutex */void __PHYSFS_platformReleaseMutex(void *mutex){ ((BLocker *) mutex)->Unlock();} /* __PHYSFS_platformReleaseMutex */int __PHYSFS_platformSetDefaultAllocator(PHYSFS_Allocator *a){ return 0; /* just use malloc() and friends. */} /* __PHYSFS_platformSetDefaultAllocator */#endif /* PHYSFS_PLATFORM_BEOS *//* end of beos.cpp ... */