- Campaign for iOS: Finally can launch campaign's mission game from list!
TODO: Customize UI
TODO: Track user progress
TODO: Localization
TODO: Refactoring
TODO: Get some sleep ^_
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2015 Anton Malmygin <antonc27@mail.ru>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "GameLogViewController.h"
#ifdef DEBUG
#import <MessageUI/MFMailComposeViewController.h>
#endif
@interface GameLogViewController ()
#ifdef DEBUG
<MFMailComposeViewControllerDelegate>
#endif
@end
@implementation GameLogViewController
#pragma mark - View life cycle
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = @"Last game log";
UIBarButtonItem *closeButton = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStylePlain target:self action:@selector(dismissAction)];
self.navigationItem.rightBarButtonItem = closeButton;
[closeButton release];
#ifdef DEBUG
if ([self allowSendLogByEmail])
{
UIBarButtonItem *sendButton = [[UIBarButtonItem alloc] initWithTitle:@"Send" style:UIBarButtonItemStylePlain target:self action:@selector(sendLogByEmailAction)];
self.navigationItem.leftBarButtonItem = sendButton;
[sendButton release];
}
#endif
NSString *debugStr = nil;
if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()])
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE() encoding:NSUTF8StringEncoding error:nil];
else
debugStr = [[NSString alloc] initWithString:@"Here be log"];
UITextView *logView = [[UITextView alloc] initWithFrame:self.view.frame];
[logView setAutoresizingMask:(UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth)];
logView.text = debugStr;
[debugStr release];
logView.editable = NO;
[self.view addSubview:logView];
[logView release];
}
#pragma mark - Parameters
#ifdef DEBUG
- (BOOL)allowSendLogByEmail
{
return ([MFMailComposeViewController canSendMail] && [[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()]);
}
#endif
#pragma mark - Actions
#ifdef DEBUG
- (void)sendLogByEmailAction
{
MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init];
picker.mailComposeDelegate = self;
[picker setSubject:@"Log file of iHedgewars game"];
// Attach a log file to the email
NSData *logData = [NSData dataWithContentsOfFile:DEBUG_FILE()];
[picker addAttachmentData:logData mimeType:@"text/plain" fileName:@"game0.log"];
// Fill out the email body text
NSString *emailBody = @"Add here description of a problem/log";
[picker setMessageBody:emailBody isHTML:NO];
[self presentViewController:picker animated:YES completion:nil];
[picker release];
}
#endif
- (void)dismissAction
{
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - MailCompose delegate
#ifdef DEBUG
- (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error
{
// Notifies users about errors associated with the interface
switch (result)
{
case MFMailComposeResultCancelled:
NSLog(@"MailComposeResult: canceled");
break;
case MFMailComposeResultSaved:
NSLog(@"MailComposeResult: saved");
break;
case MFMailComposeResultSent:
NSLog(@"MailComposeResult: sent");
break;
case MFMailComposeResultFailed:
NSLog(@"MailComposeResult: failed");
break;
default:
NSLog(@"MailComposeResult: not sent");
break;
}
[self dismissViewControllerAnimated:YES completion:nil];
}
#endif
#pragma mark - Memory warning
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end