hedgewars/uCursor.pas
author nemo
Fri, 17 Jan 2014 15:37:24 -0500
changeset 10010 2a1483d91977
parent 8346 3443e0de2c9d
child 8444 75db7bb8dce8
permissions -rw-r--r--
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)

unit uCursor;

interface

procedure init;
procedure resetPosition;
procedure updatePosition;
procedure handlePositionUpdate(x, y: LongInt);

implementation

uses SDLh, uVariables;

procedure init;
begin
    resetPosition();
end;

procedure resetPosition;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);
    
    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
    begin
        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
    end
end;

procedure handlePositionUpdate(x, y: LongInt);
begin
    CursorPoint.X:= CursorPoint.X + x;
    CursorPoint.Y:= CursorPoint.Y - y;
end;

end.