cocoaTouch/GameSetup.h
author nemo
Tue, 26 Jan 2010 23:00:45 +0000
changeset 2717 2b75ef82676d
parent 2702 48fc46a922fd
child 3170 1dbf4f8eaac0
permissions -rw-r--r--
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR

//
//  gameSetup.h
//  hwengine
//
//  Created by Vittorio on 10/01/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "SDL_net.h"

@interface GameSetup : NSObject {
	NSDictionary *systemSettings;
	
	NSInteger ipcPort;
	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
}

@property (nonatomic, retain) NSDictionary *systemSettings;

-(void) engineProtocol;
-(void) startThread: (NSString *)selector;
-(int) sendToEngine: (NSString *)string;
-(const char **)getSettings;
@end