project_files/HedgewarsMobile/Classes/MasterViewController.m
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3701 8c449776ebe6
child 3783 8e9daf967406
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons

//
//  MasterViewController.m
//  HedgewarsMobile
//
//  Created by Vittorio on 27/03/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "MasterViewController.h"
#import "DetailViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "CommodityFunctions.h"

@implementation MasterViewController
@synthesize targetController, controllerNames, lastIndexPath;


-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
    return rotationManager(interfaceOrientation);
}


#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
    [super viewDidLoad];

    // the list of selectable controllers
    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
                                                      NSLocalizedString(@"Teams",@""),
                                                      NSLocalizedString(@"Weapons",@""),
                                                      NSLocalizedString(@"Schemes",@""),
                                                      nil];
    self.controllerNames = array;
    [array release];

    // targetControllers tells whether we're on the right or left side of the splitview -- on iphone we only use the right side
    if (targetController == nil && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
        if (nil == generalSettingsViewController)
            generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
        generalSettingsViewController.navigationItem.hidesBackButton = YES;
        [generalSettingsViewController viewWillAppear:YES];
        [self.navigationController pushViewController:generalSettingsViewController animated:NO];
    } else {
        self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
                                                                                              target:self
                                                                                              action:@selector(dismissSplitView)];
    }
}

#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
    return 1;
}

-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return [controllerNames count];
}

// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    static NSString *CellIdentifier = @"Cell";

    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    }

    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
    if (nil == targetController) {
        UIImage *icon = [[UIImage alloc] initWithContentsOfFile:@"Icon-Small.png"];
        cell.imageView.image = icon;
        [icon release];
        cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
    } else
        cell.accessoryType = UITableViewCellAccessoryNone;

    return cell;
}

#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    int newRow = [indexPath row];
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
    UIViewController *nextController = nil;

    if (newRow != oldRow) {
        [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
        [targetController.navigationController popToRootViewControllerAnimated:NO];

        switch (newRow) {
            case 0:
                if (nil == generalSettingsViewController)
                    generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = generalSettingsViewController;
                break;
            case 1:
                if (nil == teamSettingsViewController)
                    teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = teamSettingsViewController;
                break;
            case 2:
                if (nil == weaponSettingsViewController)
                    weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = weaponSettingsViewController;
                break;
            case 3:
                if (nil == schemeSettingsViewController)
                    schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
                nextController = schemeSettingsViewController;
                break;
        }

        nextController.title = [controllerNames objectAtIndex:newRow];
        self.lastIndexPath = indexPath;
        [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];

        if (nil == targetController) {
            nextController.navigationItem.hidesBackButton = NO;
            [self.navigationController pushViewController:nextController animated:YES];
        } else {
            nextController.navigationItem.hidesBackButton = YES;
            [targetController.navigationController pushViewController:nextController animated:NO];
        }
    }
}


#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    // Relinquish ownership any cached data, images, etc that aren't in use.
    if (generalSettingsViewController.view.superview == nil)
        generalSettingsViewController = nil;
    if (teamSettingsViewController.view.superview == nil)
        teamSettingsViewController = nil;
    if (weaponSettingsViewController.view.superview == nil)
        weaponSettingsViewController = nil;
    if (schemeSettingsViewController.view.superview == nil)
        schemeSettingsViewController = nil;
    MSG_MEMCLEAN();
}

-(void) viewDidUnload {
    self.targetController = nil;
    self.controllerNames = nil;
    self.lastIndexPath = nil;
    generalSettingsViewController = nil;
    teamSettingsViewController = nil;
    weaponSettingsViewController = nil;
    schemeSettingsViewController = nil;
    MSG_DIDUNLOAD();
    [super viewDidUnload];
}

-(void) dealloc {
    targetController = nil;
    [controllerNames release];
    [lastIndexPath release];
    [generalSettingsViewController release];
    [teamSettingsViewController release];
    [weaponSettingsViewController release];
    [schemeSettingsViewController release];
    [super dealloc];
}

-(IBAction) dismissSplitView {
    [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}

@end