This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief ThemeModel class implementation
*/
#include "physfs.h"
#include "ThemeModel.h"
#include "hwconsts.h"
ThemeModel::ThemeModel(QObject *parent) :
QAbstractListModel(parent)
{
m_data = QList<QMap<int, QVariant> >();
}
int ThemeModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant ThemeModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
return m_data.at(index.row()).value(role);
}
void ThemeModel::loadThemes()
{
beginResetModel();
DataManager & datamgr = DataManager::instance();
QStringList themes =
datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot);
m_data.clear();
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach (QString theme, themes)
{
// themes without icon are supposed to be hidden
QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme);
if (!QFile::exists(iconpath))
continue;
QMap<int, QVariant> dataset;
// detect if theme is dlc
QString themeDir = PHYSFS_getRealDir(QString("Themes/%1/icon.png").arg(theme).toLocal8Bit().data());
bool isDLC = !themeDir.startsWith(datadir->absolutePath());
dataset.insert(IsDlcRole, isDLC);
// set icon path
dataset.insert(IconPathRole, iconpath);
// set name
dataset.insert(ActualNameRole, theme);
// set displayed name
dataset.insert(Qt::DisplayRole, (isDLC ? "*" : "") + theme);
// load and set preview icon
QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme));
dataset.insert(Qt::DecorationRole, preview);
m_data.append(dataset);
}
endResetModel();
}