QTfrontend/model/playerslistmodel.h
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8175 2c233349df21
parent 7765 1e162c1d6dc7
child 8891 bf67b4d7d7b4
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226

#ifndef PLAYERSLISTMODEL_H
#define PLAYERSLISTMODEL_H

#include <QAbstractListModel>
#include <QHash>
#include <QIcon>
#include <QModelIndex>
#include <QSet>

class PlayersListModel : public QAbstractListModel
{
    Q_OBJECT

public:
    enum StateFlag {
        Ready       = Qt::UserRole,
        ServerAdmin = Qt::UserRole + 1,
        RoomAdmin   = Qt::UserRole + 2,
        Registered  = Qt::UserRole + 3,
        Friend      = Qt::UserRole + 4,
        Ignore      = Qt::UserRole + 5,
        InGame      = Qt::UserRole + 6
    };

    enum SpecialRoles {
        SortRole       = Qt::UserRole + 100,
        RoomFilterRole = Qt::UserRole + 101
    };

    explicit PlayersListModel(QObject *parent = 0);

    int rowCount(const QModelIndex &parent = QModelIndex()) const;

    QVariant data(const QModelIndex &index, int role) const;
    bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole);
    void setFlag(const QString & nickname, StateFlag flagType, bool isSet);
    bool isFlagSet(const QString & nickname, StateFlag flagType);

    bool insertRow(int row, const QModelIndex &parent = QModelIndex());
    bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex());
    bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex());

public slots:
    void addPlayer(const QString & nickname);
    void removePlayer(const QString & nickname);
    void playerJoinedRoom(const QString & nickname);
    void playerLeftRoom(const QString & nickname);
    void resetRoomFlags();
    void setNickname(const QString & nickname);

private:
    QHash<quint32, QIcon> & m_icons();
    typedef QHash<int, QVariant> DataEntry;
    QList<DataEntry> m_data;
    QSet<QString> m_friendsSet, m_ignoredSet;
    QString m_nickname;

    void updateIcon(const QModelIndex & index);
    void updateSortData(const QModelIndex & index);
    void loadSet(QSet<QString> & set, const QString & suffix);
    void saveSet(const QSet<QString> & set, const QString & suffix);
    void checkFriendIgnore(const QModelIndex & mi);
};

#endif // PLAYERSLISTMODEL_H