QTfrontend/net/recorder.h
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8175 2c233349df21
parent 7376 48b79b3ca592
child 8092 08960209db8c
child 9080 9b42757d7e71
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef RECORDER_H
#define RECORDER_H

#include <QString>
#include <QByteArray>

#include "tcpBase.h"

class GameUIConfig;
class VideoItem;

class HWRecorder : public TCPBase
{
        Q_OBJECT
    public:
        HWRecorder(GameUIConfig * config, const QString & prefix);
        virtual ~HWRecorder();

        void EncodeVideo(const QByteArray & record);

        VideoItem * item; // used by pagevideos
        QString name;
        QString prefix;

    protected:
        // virtuals from TCPBase
        virtual QStringList getArguments();
        virtual void onClientRead();
        virtual void onClientDisconnect();

    signals:
        void onProgress(float progress); // 0 < progress < 1
        void encodingFinished(bool success);

    private:
        bool finished;
        GameUIConfig * config;
};

#endif // RECORDER_H