author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 16 Sep 2019 17:53:19 +0200 | |
changeset 15411 | 2cde69c1c680 |
parent 13554 | a5a8488e2485 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _GAME_SCHEME_MODEL_INCLUDED #define _GAME_SCHEME_MODEL_INCLUDED #include <QAbstractTableModel> #include <QStringList> #include <QList> class GameSchemeModel : public QAbstractTableModel { Q_OBJECT public: GameSchemeModel(QObject * parent, const QString & fileName); QVariant headerData(int section, Qt::Orientation orientation, int role) const; int rowCount(const QModelIndex & parent) const; int columnCount(const QModelIndex & parent) const; bool hasScheme(QString name); bool hasScheme(QString name, int ignoreID); bool renameScheme(int index, QString newName); Qt::ItemFlags flags(const QModelIndex & index) const; bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole); bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex()); bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex()); QVariant data(const QModelIndex &index, int role) const; int numberOfDefaultSchemes; QStringList predefSchemesNames; QStringList spNames; public slots: void Save(); signals: void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight); protected: QList< QList<QVariant> > schemes; }; class NetGameSchemeModel : public QAbstractTableModel { Q_OBJECT public: NetGameSchemeModel(QObject * parent); QVariant headerData(int section, Qt::Orientation orientation, int role) const; int rowCount(const QModelIndex & parent) const; int columnCount(const QModelIndex & parent) const; QVariant data(const QModelIndex &index, int role) const; public slots: void setNetSchemeConfig(QStringList cfg); private: QList<QVariant> netScheme; }; #endif // _GAME_SCHEME_MODEL_INCLUDED