cmake_modules/CheckTypeSize.c.in
author Wuzzy <Wuzzy2@mail.ru>
Wed, 15 May 2019 20:40:37 +0200
changeset 14963 2d5f1dc637da
parent 11658 f87ed83568c8
permissions -rw-r--r--
Fix sndBoring being placed if ending turn during multi-shoot via skip command For example: - AI hog shoots once with shotgun - AI hog ends turn via ParseCommand("skip")

@headers@

#undef KEY
#if defined(__i386)
# define KEY '_','_','i','3','8','6'
#elif defined(__x86_64)
# define KEY '_','_','x','8','6','_','6','4'
#elif defined(__ppc__)
# define KEY '_','_','p','p','c','_','_'
#elif defined(__ppc64__)
# define KEY '_','_','p','p','c','6','4','_','_'
#endif

#define SIZE (sizeof(@type@))
char info_size[] =  {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',
  ('0' + ((SIZE / 10000)%10)),
  ('0' + ((SIZE / 1000)%10)),
  ('0' + ((SIZE / 100)%10)),
  ('0' + ((SIZE / 10)%10)),
  ('0' +  (SIZE    % 10)),
  ']',
#ifdef KEY
  ' ','k','e','y','[', KEY, ']',
#endif
  '\0'};

#ifdef __CLASSIC_C__
int main(argc, argv) int argc; char *argv[];
#else
int main(int argc, char *argv[])
#endif
{
  int require = 0;
  require += info_size[argc];
  (void)argv;
  return SIZE;
}