cmake_modules/checkModule.hs
author Wuzzy <Wuzzy2@mail.ru>
Wed, 15 May 2019 20:40:37 +0200
changeset 14963 2d5f1dc637da
parent 12402 cc2163c7750f
permissions -rw-r--r--
Fix sndBoring being placed if ending turn during multi-shoot via skip command For example: - AI hog shoots once with shotgun - AI hog ends turn via ParseCommand("skip")

{-# LANGUAGE ImpredicativeTypes #-}
module Main where

import qualified MODULE as M

main = undefined $ M.FUNCTION PARAMETERS