Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
[package]
name = "mapgen"
version = "0.1.0"
authors = ["Hedgewars Project"]
edition = "2018"
[dependencies]
vec2d = { path = "../vec2d" }
land2d = { path = "../land2d" }
landgen = { path = "../landgen" }
lfprng = { path = "../lfprng" }
integral-geometry = { path = "../integral-geometry" }
rand = "0.5"
serde = "1.0"
serde_yaml = "0.8"
serde_derive = "1.0"
png = "0.13"