Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
[package]
name = "physfs-rs"
version = "0.1.0"
license = "zlib"
authors = [ "Robert Habermeier" ]
[lib]
name = "physfs"
[dependencies]
libc = "0.1"