Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
Directory for automated tests to test the engine.
Run `ctest` in the root directory of this repository to run all tests.
Run `ctest -R <test name>` to run only the test with the given name.
This requires you to have CMake.