Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
#!/bin/sh -
# Script to update all frontend locale files.
# HOW TO USE:
# - Run this script in the tools/ directory.
# Result: All .ts files in share/hedgewars/Data/Locale will be updated.
lupdate ../QTfrontend -ts ../share/hedgewars/Data/Locale/hedgewars_*.ts