/* * Hedgewars, a free turn based strategy game * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef GAME_H#define GAME_H#include <QString>#include "team.h"#include "namegen.h"#include "tcpBase.h"class GameUIConfig;class GameCFGWidget;class TeamSelWidget;enum GameState { gsNotStarted = 0, gsStarted = 1, gsInterrupted = 2, gsFinished = 3, gsStopped = 4, gsDestroyed = 5};bool checkForDir(const QString & dir);class HWGame : public TCPBase{ Q_OBJECTpublic: HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0); virtual ~HWGame(); void AddTeam(const QString & team); void PlayDemo(const QString & demofilename); void StartLocal(); void StartQuick(); void StartNet(); void StartTraining(const QString & file); void StartCampaign(const QString & file); void KillAllTeams(); GameState gameState; bool netSuspend; protected: virtual QStringList setArguments(); virtual void onClientRead(); virtual void onClientDisconnect();signals: void SendNet(const QByteArray & msg); void SendChat(const QString & msg); void SendTeamMessage(const QString & msg); void GameStateChanged(GameState gameState); void GameStats(char type, const QString & info); void HaveRecord(bool isDemo, const QByteArray & record); void ErrorMessage(const QString &);public slots: void FromNet(const QByteArray & msg); void FromNetChat(const QString & msg);private: enum GameType { gtLocal = 1, gtQLocal = 2, gtDemo = 3, gtNet = 4, gtTraining = 5, gtCampaign = 6, }; char msgbuf[MAXMSGCHARS]; QString teams[5]; QString ammostr; int TeamCount; GameUIConfig * config; GameCFGWidget * gamecfg; TeamSelWidget* m_pTeamSelWidget; GameType gameType; void commonConfig(); void SendConfig(); void SendQuickConfig(); void SendNetConfig(); void SendTrainingConfig(); void SendCampaignConfig(); void ParseMessage(const QByteArray & msg); void SetGameState(GameState state);};#endif