aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
#include "themesmodel.h"
ThemesModel::ThemesModel(QStringList themes, QObject *parent) :
QAbstractListModel(parent)
{
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach(QString theme, themes)
{
m_data.append(QHash<int, QVariant>());
m_data.last().insert(Qt::DisplayRole, theme);
}
}
int ThemesModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant ThemesModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
return m_data.at(index.row()).value(role);
}
bool ThemesModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if(index.column() > 0 || index.row() >= m_data.size())
return false;
else
{
m_data[index.row()].insert(role, value);
return true;
}
}