misc/theme_editor.html
author Xeli
Thu, 18 Aug 2011 22:37:23 +0200
branchhedgeroid
changeset 5599 2e4b90f33a83
parent 5543 5e597b725316
child 10017 de822cd3df3a
permissions -rw-r--r--
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;
            
            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }
            
            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }
        
            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');
                    
                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);
                        
                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }
                    
                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';
          
                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';
          
                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';
          
                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';
          
                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';
          
                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';
                    
                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);
                    
                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;
                    
                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;
                    
                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;
                    
                    tryToDraw();
            }
            
            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');
                    
                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);
                    
                    ctx.drawImage(sky, 0, 64, 512, 256);
          
                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);
          
                    ctx.drawImage(horizont, 0, 192, 512, 128);
                    
                    ctx.save();
                    
                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();
                    
                    for (var i = 0; i < 2; i++)
                    	for (var k = 0; k < 2; k++)
                    		ctx.drawImage(land, i * 320, k * 240, 320, 240);
                    
                    ctx.restore();
                    
                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }
                        
                    
                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);
          
                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>