project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/frontlib/Frontlib.java
package org.hedgewars.hedgeroid.frontlib;
import java.nio.Buffer;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.hedgewars.hedgeroid.Datastructures.Hog;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme.Mod;
import org.hedgewars.hedgeroid.Datastructures.MetaScheme.Setting;
import org.hedgewars.hedgeroid.Datastructures.RoomlistRoom;
import org.hedgewars.hedgeroid.Datastructures.Scheme;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;
import org.hedgewars.hedgeroid.EngineProtocol.GameConfig;
import com.sun.jna.Callback;
import com.sun.jna.Library;
import com.sun.jna.Memory;
import com.sun.jna.NativeLong;
import com.sun.jna.Pointer;
import com.sun.jna.PointerType;
import com.sun.jna.Structure;
public interface Frontlib extends Library {
static final int NATIVE_INT_SIZE = 4;
static final int NATIVE_BOOL_SIZE = 1;
static final int NETCONN_STATE_CONNECTING = 0;
static final int NETCONN_STATE_LOBBY = 1;
static final int NETCONN_STATE_ROOM = 2;
static final int NETCONN_STATE_INGAME = 3;
static final int NETCONN_STATE_DISCONNECTED = 10;
static final int NETCONN_DISCONNECT_NORMAL = 0;
static final int NETCONN_DISCONNECT_SERVER_TOO_OLD = 1;
static final int NETCONN_DISCONNECT_AUTH_FAILED = 2;
static final int NETCONN_DISCONNECT_CONNLOST = 3;
static final int NETCONN_DISCONNECT_INTERNAL_ERROR = 100;
static final int NETCONN_ROOMLEAVE_ABANDONED = 0;
static final int NETCONN_ROOMLEAVE_KICKED = 1;
static final int NETCONN_MSG_TYPE_PLAYERINFO = 0;
static final int NETCONN_MSG_TYPE_SERVERMESSAGE = 1;
static final int NETCONN_MSG_TYPE_WARNING = 2;
static final int NETCONN_MSG_TYPE_ERROR = 3;
static final int NETCONN_MAPCHANGE_FULL = 0;
static final int NETCONN_MAPCHANGE_MAP = 1;
static final int NETCONN_MAPCHANGE_MAPGEN = 2;
static final int NETCONN_MAPCHANGE_DRAWNMAP = 3;
static final int NETCONN_MAPCHANGE_MAZE_SIZE = 4;
static final int NETCONN_MAPCHANGE_TEMPLATE = 5;
static final int NETCONN_MAPCHANGE_THEME = 6;
static final int NETCONN_MAPCHANGE_SEED = 7;
static final int GAME_END_FINISHED = 0;
static final int GAME_END_INTERRUPTED = 1;
static final int GAME_END_HALTED = 2;
static final int GAME_END_ERROR = 3;
static final int HEDGEHOGS_PER_TEAM = 8;
public static class NetconnPtr extends PointerType { }
public static class MapconnPtr extends PointerType { }
public static class GameconnPtr extends PointerType { }
public static class MetaschemePtr extends PointerType { }
public static class RoomArrayPtr extends PointerType {
/**
* Returns the (native-owned) rooms in this list
*/
public RoomlistRoom[] getRooms(int count) {
Pointer ptr = getPointer();
if(ptr == null) {
return new RoomlistRoom[0];
}
Pointer[] untypedPtrs = ptr.getPointerArray(0, count);
RoomlistRoom[] result = new RoomlistRoom[count];
for(int i=0; i<count; i++) {
result[i] = RoomPtr.deref(untypedPtrs[i]);
}
return result;
}
}
public static class RoomPtr extends PointerType {
public RoomPtr() { super(); }
public RoomPtr(Pointer ptr) { super(ptr); }
public RoomlistRoom deref() {
return deref(getPointer());
}
public static RoomlistRoom deref(Pointer p) {
RoomStruct r = new RoomStruct(p);
r.read();
return new RoomlistRoom(r.name, r.map, r.scheme, r.weapons, r.owner, r.playerCount, r.teamCount, r.inProgress);
}
}
public static class TeamPtr extends PointerType {
public TeamInGame deref() {
return deref(getPointer());
}
public static TeamInGame deref(Pointer p) {
TeamStruct ts = new TeamStruct(p);
ts.read();
List<Hog> hogs = new ArrayList<Hog>();
for(int i=0; i<ts.hogs.length; i++) {
HogStruct hog = ts.hogs[i];
hogs.add(new Hog(hog.name, hog.hat, hog.difficulty));
}
Team team = new Team(ts.name, ts.grave, ts.flag, ts.voicepack, ts.fort, hogs);
TeamIngameAttributes attrs = new TeamIngameAttributes(ts.ownerName, ts.colorIndex, ts.hogsInGame, ts.remoteDriven);
return new TeamInGame(team, attrs);
}
public static TeamPtr createJavaOwned(Team t) {
return createJavaOwned(new TeamInGame(t, null));
}
public static TeamPtr createJavaOwned(TeamInGame ingameTeam) {
TeamStruct ts = TeamStruct.from(ingameTeam.team, ingameTeam.ingameAttribs);
ts.write();
TeamPtr result = new TeamPtr();
result.setPointer(ts.getPointer());
return result;
}
}
public static class WeaponsetPtr extends PointerType { }
public static class MapRecipePtr extends PointerType { }
public static class SchemePtr extends PointerType { }
public static class SchemelistPtr extends PointerType {
private SchemelistStruct javaOwnedInstance;
public List<Scheme> deref() {
return deref(getPointer());
}
public static List<Scheme> deref(Pointer p) {
SchemelistStruct sls = new SchemelistStruct(p);
sls.read();
return sls.toSchemeList();
}
public static SchemelistPtr createJavaOwned(List<Scheme> schemes) {
SchemelistPtr result = new SchemelistPtr();
result.javaOwnedInstance = new SchemelistStruct();
result.javaOwnedInstance.fillFrom(schemes);
result.javaOwnedInstance.autoWrite();
result.setPointer(result.javaOwnedInstance.getPointer());
return result;
}
}
public static class GameSetupPtr extends PointerType {
public static GameSetupPtr createJavaOwned(GameConfig conf) {
GameSetupStruct gss = GameSetupStruct.from(conf);
gss.write();
GameSetupPtr result = new GameSetupPtr();
result.setPointer(gss.getPointer());
return result;
}
}
static class HogStruct extends Structure {
public static class ByVal extends HogStruct implements Structure.ByValue {}
public static class ByRef extends HogStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "hat", "rounds", "kills", "deaths", "suicides", "difficulty", "initialHealth", "weaponset"};
public HogStruct() { super(); setFieldOrder(FIELD_ORDER); }
public HogStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public static HogStruct from(Hog hog) {
HogStruct hs = new HogStruct();
hs.difficulty = hog.level;
hs.hat = hog.hat;
hs.name = hog.name;
// TODO weaponset
// TODO initialHealth
return hs;
}
public String name;
public String hat;
public int rounds;
public int kills;
public int deaths;
public int suicides;
public int difficulty;
public int initialHealth;
public WeaponsetPtr weaponset;
}
static class TeamStruct extends Structure {
public static class ByVal extends TeamStruct implements Structure.ByValue {}
public static class ByRef extends TeamStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"hogs", "name", "grave", "fort", "voicepack", "flag", "bindings", "bindingCount", "rounds", "wins", "campaignProgress", "colorIndex", "hogsInGame", "remoteDriven", "ownerName"};
public TeamStruct() { super(); setFieldOrder(FIELD_ORDER); }
public TeamStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public static TeamStruct from(Team team, TeamIngameAttributes attrs) {
TeamStruct ts = new TeamStruct();
if(team != null) {
ts.name = team.name;
ts.grave = team.grave;
ts.flag = team.flag;
ts.voicepack = team.voice;
ts.fort = team.fort;
if(team.hogs.size() != HEDGEHOGS_PER_TEAM) {
throw new IllegalArgumentException();
}
for(int i=0; i<ts.hogs.length; i++) {
ts.hogs[i] = HogStruct.from(team.hogs.get(i));
}
}
if(attrs != null) {
ts.hogsInGame = attrs.hogCount;
ts.ownerName = attrs.ownerName;
ts.colorIndex = attrs.colorIndex;
ts.remoteDriven = attrs.remoteDriven;
}
return ts;
}
public HogStruct[] hogs = new HogStruct[HEDGEHOGS_PER_TEAM];
public String name;
public String grave;
public String fort;
public String voicepack;
public String flag;
public Pointer bindings;
public int bindingCount;
public int rounds;
public int wins;
public int campaignProgress;
public int colorIndex;
public int hogsInGame;
public boolean remoteDriven;
public String ownerName;
}
static class RoomStruct extends Structure {
public static class ByVal extends RoomStruct implements Structure.ByValue {}
public static class ByRef extends RoomStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"inProgress", "name", "playerCount", "teamCount", "owner", "map", "scheme", "weapons"};
public RoomStruct() { super(); setFieldOrder(FIELD_ORDER); }
public RoomStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public boolean inProgress;
public String name;
public int playerCount;
public int teamCount;
public String owner;
public String map;
public String scheme;
public String weapons;
}
static class MapRecipeStruct extends Structure {
public static class ByVal extends MapRecipeStruct implements Structure.ByValue {}
public static class ByRef extends MapRecipeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"_referenceCount", "mapgen", "name", "seed", "theme", "drawData", "drawDataSize", "templateFilter", "mazeSize"};
public MapRecipeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MapRecipeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public int _referenceCount;
public int mapgen;
public String name;
public String seed;
public String theme;
public Pointer drawData;
public int drawDataSize;
public int templateFilter;
public int mazeSize;
}
static class MetaschemeSettingStruct extends Structure {
public static class ByVal extends MetaschemeSettingStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeSettingStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "engineCommand", "maxMeansInfinity", "times1000", "min", "max", "def"};
public MetaschemeSettingStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeSettingStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Setting setting) {
name = setting.name;
engineCommand = setting.engineCommand;
maxMeansInfinity = setting.maxMeansInfinity;
times1000 = setting.times1000;
min = setting.min;
max = setting.max;
def = setting.def;
}
public MetaScheme.Setting toMetaSchemeSetting() {
return new MetaScheme.Setting(name, engineCommand, maxMeansInfinity, times1000, min, max, def);
}
public String name;
public String engineCommand;
public boolean maxMeansInfinity;
public boolean times1000;
public int min;
public int max;
public int def;
}
static class MetaschemeModStruct extends Structure {
public static class ByVal extends MetaschemeModStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeModStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"name", "bitmaskIndex"};
public MetaschemeModStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeModStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Mod mod) {
name = mod.name;
bitmaskIndex = mod.bitmaskIndex;
}
public MetaScheme.Mod toMetaSchemeMod() {
return new MetaScheme.Mod(name, bitmaskIndex);
}
public String name;
public int bitmaskIndex;
}
static class MetaschemeStruct extends Structure {
public static class ByVal extends MetaschemeStruct implements Structure.ByValue {}
public static class ByRef extends MetaschemeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"_referenceCount", "settingCount", "modCount", "settings", "mods"};
public MetaschemeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public MetaschemeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(MetaScheme metascheme) {
settingCount = metascheme.settings.size();
modCount = metascheme.mods.size();
settings = new MetaschemeSettingStruct.ByRef();
Structure[] settingStructs = settings.toArray(settingCount);
mods = new MetaschemeModStruct.ByRef();
Structure[] modStructs = mods.toArray(modCount);
for(int i=0; i<settingCount; i++) {
MetaschemeSettingStruct mss = (MetaschemeSettingStruct)settingStructs[i];
mss.fillFrom(metascheme.settings.get(i));
}
for(int i=0; i<modCount; i++) {
MetaschemeModStruct mms = (MetaschemeModStruct)modStructs[i];
mms.fillFrom(metascheme.mods.get(i));
}
}
/**
* Only use on native-owned structs!
* Calling this method on a Java-owned struct could cause garbage collection of referenced
* structures.
*/
public MetaScheme toMetaScheme() {
List<MetaScheme.Setting> settingList = new ArrayList<MetaScheme.Setting>(settingCount);
List<MetaScheme.Mod> modList = new ArrayList<MetaScheme.Mod>(modCount);
Structure[] settingStructs = settings.toArray(settingCount);
Structure[] modStructs = mods.toArray(modCount);
for(int i=0; i<settingCount; i++) {
MetaschemeSettingStruct mss = (MetaschemeSettingStruct)settingStructs[i];
settingList.add(mss.toMetaSchemeSetting());
}
for(int i=0; i<modCount; i++) {
MetaschemeModStruct mms = (MetaschemeModStruct)modStructs[i];
modList.add(mms.toMetaSchemeMod());
}
return new MetaScheme(modList, settingList);
}
public int _referenceCount;
public int settingCount;
public int modCount;
public MetaschemeSettingStruct.ByRef settings;
public MetaschemeModStruct.ByRef mods;
}
static class SchemeStruct extends Structure {
public static class ByVal extends SchemeStruct implements Structure.ByValue {}
public static class ByRef extends SchemeStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"_referenceCount", "meta", "name", "settings", "mod"};
public SchemeStruct() { super(); setFieldOrder(FIELD_ORDER); }
public SchemeStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public void fillFrom(Scheme scheme) {
meta = new MetaschemeStruct.ByRef();
meta.fillFrom(scheme.metascheme);
name = scheme.name;
settings = new Memory(NATIVE_INT_SIZE * scheme.metascheme.settings.size());
for(int i=0; i<scheme.metascheme.settings.size(); i++) {
Integer value = scheme.settings.get(scheme.metascheme.settings.get(i).name);
settings.setInt(NATIVE_INT_SIZE*i, value);
}
mods = new Memory(NATIVE_BOOL_SIZE * scheme.metascheme.mods.size());
for(int i=0; i<scheme.metascheme.mods.size(); i++) {
Boolean value = scheme.mods.get(scheme.metascheme.mods.get(i).name);
mods.setByte(NATIVE_BOOL_SIZE*i, (byte)(value ? 1 : 0));
}
}
public Scheme toScheme() {
MetaScheme metaScheme = meta.toMetaScheme();
Map<String, Integer> settingsMap = new HashMap<String, Integer>();
for(int i=0; i<metaScheme.settings.size(); i++) {
settingsMap.put(metaScheme.settings.get(i).name, settings.getInt(NATIVE_INT_SIZE*i));
}
Map<String, Boolean> modsMap = new HashMap<String, Boolean>();
for(int i=0; i<metaScheme.mods.size(); i++) {
modsMap.put(metaScheme.mods.get(i).name, mods.getByte(i) != 0 ? Boolean.TRUE : Boolean.FALSE);
}
return new Scheme(metaScheme, name, settingsMap, modsMap);
}
public int _referenceCount;
public MetaschemeStruct.ByRef meta;
public String name;
public Pointer settings;
public Pointer mods;
}
/**
* Represents a flib_scheme*, for use as part of a flib_scheme**
*/
static class SchemePointerByReference extends Structure implements Structure.ByReference {
private static String[] FIELD_ORDER = new String[] {"scheme"};
public SchemePointerByReference() { super(); setFieldOrder(FIELD_ORDER); }
public SchemePointerByReference(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public SchemeStruct.ByRef scheme;
}
static class SchemelistStruct extends Structure {
public static class ByVal extends SchemelistStruct implements Structure.ByValue {}
public static class ByRef extends SchemelistStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"schemeCount", "schemes"};
public SchemelistStruct() { super(); setFieldOrder(FIELD_ORDER); }
public SchemelistStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
/**
* Only use on native-owned structs!
* Calling this method on a Java-owned struct could cause garbage collection of referenced
* structures.
*/
public List<Scheme> toSchemeList() {
if(schemeCount<=0) {
return new ArrayList<Scheme>();
} else {
List<Scheme> schemeList = new ArrayList<Scheme>(schemeCount);
Structure[] schemePtrStructs = schemes.toArray(schemeCount);
for(int i=0; i<schemeCount; i++) {
SchemePointerByReference spbr2 = (SchemePointerByReference)schemePtrStructs[i];
schemeList.add(spbr2.scheme.toScheme());
}
return schemeList;
}
}
public void fillFrom(List<Scheme> schemeList) {
schemeCount = schemeList.size();
schemes = new SchemePointerByReference();
Structure[] schemePtrStructs = schemes.toArray(schemeCount);
for(int i=0; i<this.schemeCount; i++) {
SchemePointerByReference spbr = (SchemePointerByReference)schemePtrStructs[i];
spbr.scheme = new SchemeStruct.ByRef();
spbr.scheme.fillFrom(schemeList.get(i));
}
}
public int schemeCount;
public SchemePointerByReference schemes;
}
static class TeamlistStruct extends Structure {
public static class ByVal extends TeamlistStruct implements Structure.ByValue {}
public static class ByRef extends TeamlistStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"teamCount", "teams"};
public TeamlistStruct() { super(); setFieldOrder(FIELD_ORDER); }
public TeamlistStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public int teamCount;
public Pointer teams;
}
static class GameSetupStruct extends Structure {
public static class ByVal extends GameSetupStruct implements Structure.ByValue {}
public static class ByRef extends GameSetupStruct implements Structure.ByReference {}
private static String[] FIELD_ORDER = new String[] {"script", "gamescheme", "map", "teamlist"};
public GameSetupStruct() { super(); setFieldOrder(FIELD_ORDER); }
public GameSetupStruct(Pointer ptr) { super(ptr); setFieldOrder(FIELD_ORDER); }
public static GameSetupStruct from(GameConfig conf) {
GameSetupStruct gss = new GameSetupStruct();
gss.gamescheme = new SchemeStruct.ByRef();
gss.gamescheme.fillFrom(conf.scheme);
gss.map = new MapRecipeStruct.ByRef();
// TODO gss.map.fillFrom(conf.map, conf.seed, conf.theme);
gss.script = conf.style;
gss.teamlist = new TeamlistStruct.ByRef();
// TODO gss.teamlist.fillFrom(conf.teams, conf.weapon);
return gss;
}
public String script;
public SchemeStruct.ByRef gamescheme;
public MapRecipeStruct.ByRef map;
public TeamlistStruct.ByRef teamlist;
}
public static interface VoidCallback extends Callback {
void callback(Pointer context);
}
public static interface StrCallback extends Callback {
void callback(Pointer context, String arg1);
}
public static interface IntCallback extends Callback {
void callback(Pointer context, int arg1);
}
public static interface IntStrCallback extends Callback {
void callback(Pointer context, int arg1, String arg2);
}
public static interface StrIntCallback extends Callback {
void callback(Pointer context, String arg1, int arg2);
}
public static interface StrStrCallback extends Callback {
void callback(Pointer context, String arg1, String arg2);
}
public static interface RoomCallback extends Callback {
void callback(Pointer context, RoomPtr arg1);
}
public static interface RoomListCallback extends Callback {
void callback(Pointer context, RoomArrayPtr arg1, int count);
}
public static interface StrRoomCallback extends Callback {
void callback(Pointer context, String arg1, RoomPtr arg2);
}
public static interface BoolCallback extends Callback {
void callback(Pointer context, boolean arg1);
}
public static interface StrBoolCallback extends Callback {
void callback(Pointer context, String arg1, boolean arg2);
}
public static interface TeamCallback extends Callback {
void callback(Pointer context, TeamPtr arg1);
}
public static interface BytesCallback extends Callback {
void callback(Pointer context, Pointer buffer, NativeLong size);
}
public static interface BytesBoolCallback extends Callback {
void callback(Pointer context, Pointer buffer, NativeLong size, boolean arg3);
}
public static interface SchemeCallback extends Callback {
void callback(Pointer context, SchemePtr arg1);
}
public static interface MapIntCallback extends Callback {
void callback(Pointer context, MapRecipePtr arg1, int arg2);
}
public static interface WeaponsetCallback extends Callback {
void callback(Pointer context, WeaponsetPtr arg1);
}
public static interface MapimageCallback extends Callback {
void callback(Pointer context, Pointer buffer, int hedgehogCount);
}
public static interface LogCallback extends Callback {
void callback(int level, String logMessage);
}
int flib_init();
void flib_quit();
NetconnPtr flib_netconn_create(String playerName, MetaschemePtr meta, String dataDirPath, String host, int port);
void flib_netconn_destroy(NetconnPtr conn);
void flib_netconn_tick(NetconnPtr conn);
boolean flib_netconn_is_chief(NetconnPtr conn);
boolean flib_netconn_is_in_room_context(NetconnPtr conn);
String flib_netconn_get_playername(NetconnPtr conn);
GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn);
int flib_netconn_send_quit(NetconnPtr conn, String quitmsg);
int flib_netconn_send_chat(NetconnPtr conn, String chat);
int flib_netconn_send_teamchat(NetconnPtr conn, String msg);
int flib_netconn_send_password(NetconnPtr conn, String passwd);
int flib_netconn_send_nick(NetconnPtr conn, String nick);
int flib_netconn_send_request_roomlist(NetconnPtr conn);
int flib_netconn_send_joinRoom(NetconnPtr conn, String room);
int flib_netconn_send_createRoom(NetconnPtr conn, String room);
int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName);
int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg);
int flib_netconn_send_toggleReady(NetconnPtr conn);
int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team);
int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname);
int flib_netconn_send_engineMessage(NetconnPtr conn, Buffer message, NativeLong size); // TODO check if NativeLong==size_t
int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount);
int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex);
int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset);
int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map);
int flib_netconn_send_mapName(NetconnPtr conn, String mapName);
int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen);
int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter);
int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize);
int flib_netconn_send_mapSeed(NetconnPtr conn, String seed);
int flib_netconn_send_mapTheme(NetconnPtr conn, String theme);
int flib_netconn_send_mapDrawdata(NetconnPtr conn, Buffer drawData, NativeLong size);
int flib_netconn_send_script(NetconnPtr conn, String scriptName);
int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme);
int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError);
int flib_netconn_send_ban(NetconnPtr conn, String playerName);
int flib_netconn_send_kick(NetconnPtr conn, String playerName);
int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName);
int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName);
int flib_netconn_send_startGame(NetconnPtr conn);
int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn);
int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn);
int flib_netconn_send_clearAccountsCache(NetconnPtr conn);
int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value);
int flib_netconn_send_getServerVars(NetconnPtr conn);
void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context);
void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context);
void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context);
void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context);
void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context);
void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context);
void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context);
void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context);
void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context);
void flib_netconn_onCfgScheme(NetconnPtr conn, SchemeCallback callback, Pointer context);
void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context);
void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context);
void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context);
void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context);
void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context);
// Gameconn
GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame);
GameconnPtr flib_gameconn_create_playdemo(Buffer demo, NativeLong size);
GameconnPtr flib_gameconn_create_loadgame(String playerName, Buffer save, NativeLong size);
GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script);
void flib_gameconn_destroy(GameconnPtr conn);
int flib_gameconn_getport(GameconnPtr conn);
void flib_gameconn_tick(GameconnPtr conn);
int flib_gameconn_send_enginemsg(GameconnPtr conn, Buffer data, NativeLong len);
int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg);
int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg);
void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context);
void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context);
void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context);
void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context);
void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context);
void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context);
// MapConn
MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc);
void flib_mapconn_destroy(MapconnPtr conn);
int flib_mapconn_getport(MapconnPtr conn);
void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context);
void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context);
void flib_mapconn_tick(MapconnPtr conn);
// GameSetup
void flib_gamesetup_destroy(GameSetupPtr gamesetup);
GameSetupPtr flib_gamesetup_copy(GameSetupPtr gamesetup);
// MapRecipe
public static final int MAPGEN_REGULAR = 0;
public static final int MAPGEN_MAZE = 1;
public static final int MAPGEN_DRAWN = 2;
public static final int MAPGEN_NAMED = 3;
public static final int TEMPLATEFILTER_ALL = 0;
public static final int TEMPLATEFILTER_SMALL = 1;
public static final int TEMPLATEFILTER_MEDIUM = 2;
public static final int TEMPLATEFILTER_LARGE = 3;
public static final int TEMPLATEFILTER_CAVERN = 4;
public static final int TEMPLATEFILTER_WACKY = 5;
public static final int MAZE_SIZE_SMALL_TUNNELS = 0;
public static final int MAZE_SIZE_MEDIUM_TUNNELS = 1;
public static final int MAZE_SIZE_LARGE_TUNNELS = 2;
public static final int MAZE_SIZE_SMALL_ISLANDS = 3;
public static final int MAZE_SIZE_MEDIUM_ISLANDS = 4;
public static final int MAZE_SIZE_LARGE_ISLANDS = 5;
MapRecipePtr flib_map_create_regular(String seed, String theme, int templateFilter);
MapRecipePtr flib_map_create_maze(String seed, String theme, int mazeSize);
MapRecipePtr flib_map_create_named(String seed, String name);
MapRecipePtr flib_map_create_drawn(String seed, String theme, Buffer drawData, NativeLong drawDataSize);
MapRecipePtr flib_map_copy(MapRecipePtr map);
MapRecipePtr flib_map_retain(MapRecipePtr map);
void flib_map_release(MapRecipePtr map);
// Metascheme
MetaschemePtr flib_metascheme_from_ini(String filename);
MetaschemePtr flib_metascheme_retain(MetaschemePtr metainfo);
void flib_metascheme_release(MetaschemePtr metainfo);
// Scheme lists
SchemelistPtr flib_schemelist_from_ini(MetaschemePtr meta, String filename);
int flib_schemelist_to_ini(String filename, SchemelistPtr list);
void flib_schemelist_destroy(SchemelistPtr list);
// Team
void flib_team_destroy(TeamPtr team);
TeamPtr flib_team_from_ini(String filename);
int flib_team_to_ini(String filename, TeamPtr team);
void flib_team_set_weaponset(TeamPtr team, WeaponsetPtr set);
void flib_team_set_health(TeamPtr team, int health);
// Logging
public static final int FLIB_LOGLEVEL_ALL = -100;
public static final int FLIB_LOGLEVEL_DEBUG = -1;
public static final int FLIB_LOGLEVEL_INFO = 0;
public static final int FLIB_LOGLEVEL_WARNING = 1;
public static final int FLIB_LOGLEVEL_ERROR = 2;
public static final int FLIB_LOGLEVEL_NONE = 100;
void flib_log_setLevel(int level);
void flib_log_setCallback(LogCallback callback);
}