refactored a few types involved in the touch interface and corrected a few invisible mistakes
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include "pagenettype.h"
QLayout * PageNetType::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pageLayout->setRowStretch(0, 10);
pageLayout->setRowStretch(3, 10);
pageLayout->setColumnStretch(1, 10);
pageLayout->setColumnStretch(2, 20);
pageLayout->setColumnStretch(3, 10);
BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
// hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
//BtnOfficialServer->setEnabled(false);
return pageLayout;
}
PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
{
initPage();
}