project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/NetRoomActivity.java
author Medo <smaxein@googlemail.com>
Wed, 22 Aug 2012 01:30:56 +0200
changeset 7586 33924ff4af50
parent 7584 7831c84cc644
child 10017 de822cd3df3a
permissions -rw-r--r--
Hedgeroid: Some code cleanup, adding a forgotten file

/*
 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package org.hedgewars.hedgeroid;

import org.hedgewars.hedgeroid.R;
import org.hedgewars.hedgeroid.Datastructures.GameConfig;
import org.hedgewars.hedgeroid.Datastructures.Team;
import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
import org.hedgewars.hedgeroid.NetplayStateFragment.NetplayStateListener;
import org.hedgewars.hedgeroid.netplay.Netplay;
import org.hedgewars.hedgeroid.netplay.RunGameListener;
import org.hedgewars.hedgeroid.netplay.Netplay.State;
import org.hedgewars.hedgeroid.util.UiUtils;

import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentTransaction;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TabHost;

/**
 * This activity is used to set up and start a game on the server.
 */
public class NetRoomActivity extends FragmentActivity implements NetplayStateListener, TeamAddDialog.Listener, RoomStateManager.Provider, RunGameListener {
	private TabHost tabHost;
	private Netplay netplay;
	private RoomStateManager stateManager;
	private Button startButton;
	
    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        netplay = Netplay.getAppInstance(getApplicationContext());
        netplay.registerRunGameListener(this);
        stateManager = netplay.getRoomStateManager();
        stateManager.addListener(roomStateChangeListener);
        
        setContentView(R.layout.activity_netroom);
        startButton = (Button)findViewById(R.id.startGame);
        
        ChatFragment chatFragment = (ChatFragment)getSupportFragmentManager().findFragmentById(R.id.chatFragment);
        chatFragment.setInRoom(true);
        
        FragmentTransaction trans = getSupportFragmentManager().beginTransaction();
        trans.add(new NetplayStateFragment(), "netplayFragment");
        trans.commit();
        
        startButton.setVisibility(netplay.isChief() ? View.VISIBLE : View.GONE);
        startButton.setOnClickListener(startButtonClickListener);
        
        // Set up a tabbed UI for medium and small screens
        tabHost = (TabHost)findViewById(android.R.id.tabhost);
        if(tabHost != null) {
	        tabHost.setup();
	        tabHost.getTabWidget().setOrientation(LinearLayout.VERTICAL);

	        tabHost.addTab(tabHost.newTabSpec("map").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_map, 0)).setContent(R.id.mapFragment));
	        tabHost.addTab(tabHost.newTabSpec("settings").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_settings, 0)).setContent(R.id.settingsFragment));
	        tabHost.addTab(tabHost.newTabSpec("teams").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_teams, 0)).setContent(R.id.teamlistFragment));
	        tabHost.addTab(tabHost.newTabSpec("chat").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_chat, 0)).setContent(R.id.chatFragment));
	        tabHost.addTab(tabHost.newTabSpec("players").setIndicator(UiUtils.createVerticalTabIndicator(tabHost, R.string.room_tab_players, 0)).setContent(R.id.playerListContainer));
	        
	        if (icicle != null) {
	            tabHost.setCurrentTabByTag(icicle.getString("currentTab"));
	        }
        }
    }

    @Override
    protected void onDestroy() {
    	super.onDestroy();
    	stateManager.removeListener(roomStateChangeListener);
    	netplay.unregisterRunGameListener(this);
    }
    
	@Override
	public void onBackPressed() {
		netplay.sendLeaveRoom(null);
	}
    
    @Override
    protected void onSaveInstanceState(Bundle icicle) {
        super.onSaveInstanceState(icicle);
        if(tabHost != null) {
        	icicle.putString("currentTab", tabHost.getCurrentTabTag());
        }
    }
    
    public void onNetplayStateChanged(State newState) {
    	switch(newState) {
    	case NOT_CONNECTED:
    	case CONNECTING:
    	case LOBBY:
    		finish();
    		break;
    	case ROOM:
    		// Do nothing
    		break;
		default:
			throw new IllegalStateException("Unknown connection state: "+newState);
    	}
    }
    
	public void onTeamAddDialogSubmitted(Team newTeam) {
		stateManager.requestAddTeam(newTeam, TeamInGame.getUnusedOrRandomColorIndex(stateManager.getTeams().values()));
	}
	
	public RoomStateManager getRoomStateManager() {
		return stateManager;
	}

	private final OnClickListener startButtonClickListener = new OnClickListener() {
		public void onClick(View v) {
			netplay.sendStartGame();
		}
	};
	
	private final RoomStateManager.Listener roomStateChangeListener = new RoomStateManager.ListenerAdapter() {
		@Override
		public void onChiefStatusChanged(boolean isChief) {
			startButton.setVisibility(isChief ? View.VISIBLE : View.GONE);
		}
	};
	
	public void runGame(GameConfig config) {
		SDLActivity.startConfig = config;
		SDLActivity.startNetgame = true;
		startActivity(new Intent(this, SDLActivity.class));
	}
}