QTfrontend/model/GameStyleModel.h
author dag10
Sat, 29 Dec 2012 22:50:10 +0100
changeset 8346 3443e0de2c9d
parent 6958 8230a516ba93
child 8419 d99f46b676b5
permissions -rw-r--r--
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief GameStyleModel class definition
 */

#ifndef HEDGEWARS_GAMESTYLEMODEL_H
#define HEDGEWARS_GAMESTYLEMODEL_H

#include <QStandardItemModel>
#include <QStringList>
#include <QMap>

#include "DataManager.h"

/**
 * @brief A model listing available game styles
 */
class GameStyleModel : public QStandardItemModel
{
        Q_OBJECT

    public:
        enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole };

    public slots:
        /// reloads the themes from the DataManager
        void loadGameStyles();
};

#endif // HEDGEWARS_GAMESTYLEMODEL_H