project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
author nemo
Sat, 05 Nov 2011 20:09:48 -0400
changeset 6294 34aa727d4a25
parent 6265 a6944f94c19f
child 6321 5a0416e5a6de
permissions -rw-r--r--
Don't set moving if on flat surface

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 10/01/2010.
 */


#import <Foundation/Foundation.h>
#import "SDL_net.h"

@protocol EngineProtocolDelegate <NSObject>

-(void) gameHasEndedWithStats:(NSArray *)stats;

@end

@interface EngineProtocolNetwork : NSObject {
    id<EngineProtocolDelegate> delegate;

    NSOutputStream *stream;
    TCPsocket csd;                  // Client socket descriptor
}

@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;


-(id)   init;

-(NSInteger) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;
-(void) gameHasEndedWithStats:(NSArray *)stats;

-(int)  sendToEngine:(NSString *)string;
-(int)  sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;

@end