/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 18/04/2011.
*/
#import "GameInterfaceBridge.h"
#import "EngineProtocolNetwork.h"
#import "OverlayViewController.h"
#import "StatsPageViewController.h"
#import "AudioManagerController.h"
#import "ObjcExports.h"
@implementation GameInterfaceBridge
// main routine for calling the actual game engine
+(void) engineLaunchOn:(NSInteger) ipcPort withArgument:(NSString *)path {
const char *gameArgs[11];
CGFloat width, height;
CGFloat screenScale = [[UIScreen mainScreen] safeScale];
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",ipcPort];
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
if (IS_DUALHEAD()) {
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
width = screenBounds.size.width;
height = screenBounds.size.height;
} else {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
width = screenBounds.size.height;
height = screenBounds.size.width;
}
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)];
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)];
NSString *rotation = [[NSString alloc] initWithString:@"0"];
NSString *modelId = [HWUtils modelType];
NSInteger tmpQuality;
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"]) // = iPad 1G or iPod Touch 4G
tmpQuality = 0x00000002; // rqBlurryLand
else // = everything else
tmpQuality = 0; // full quality
// disable ammomenu animation
tmpQuality = tmpQuality | 0x00000080;
// disable tooltips on iPhone
if (IS_IPAD() == NO)
tmpQuality = tmpQuality | 0x00000400;
// prevents using an empty nickname
NSString *username = [settings objectForKey:@"username"];
if ([username length] == 0)
username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight
gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String]; //quality
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName
gameArgs[ 5] = [username UTF8String]; //UserNick
gameArgs[ 6] = [[[settings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
gameArgs[ 7] = [[[settings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
gameArgs[ 8] = [[[settings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
gameArgs[ 9] = [rotation UTF8String]; //rotateQt
gameArgs[10] = ([HWUtils gameType] == gtSave) ? [path UTF8String] : NULL; //recordFileName
[verticalSize release];
[horizontalSize release];
[rotation release];
[localeString release];
[ipcString release];
[HWUtils setGameStatus:gsLoading];
// this is the pascal function that starts the game
Game(gameArgs);
}
// prepares the controllers for hosting a game
+(void) prepareEngineOn:(NSString *)pathOrNil withOptions:(NSDictionary *)optionsOrNil {
EngineProtocolNetwork *proto = [[EngineProtocolNetwork alloc] init];
NSInteger ipcPort = [proto spawnThread:pathOrNil withOptions:optionsOrNil];
CGRect theFrame = [[UIScreen mainScreen] bounds];
UIWindow *thisWindow = [[HedgewarsAppDelegate sharedAppDelegate] uiwindow];
// we add a black view hiding the background
UIView *blackView = [[UIView alloc] initWithFrame:theFrame];
[thisWindow addSubview:blackView];
blackView.opaque = YES;
blackView.backgroundColor = [UIColor blackColor];
blackView.alpha = 0;
// when dual screen we apply a little transition
if (IS_DUALHEAD()) {
[UIView beginAnimations:@"fade out" context:NULL];
[UIView setAnimationDuration:1];
blackView.alpha = 1;
[UIView commitAnimations];
} else
blackView.alpha = 1;
// keep track of uncompleted games
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setObject:pathOrNil forKey:@"savedGamePath"];
[userDefaults synchronize];
[AudioManagerController pauseBackgroundMusic];
// SYSTEMS ARE GO!!
[self engineLaunchOn:ipcPort withArgument:pathOrNil];
// remove completed games notification
[userDefaults setObject:@"" forKey:@"savedGamePath"];
[userDefaults synchronize];
// now we can remove the cover with a transition
blackView.frame = theFrame;
blackView.alpha = 1;
[UIView beginAnimations:@"fade in" context:NULL];
[UIView setAnimationDuration:1];
blackView.alpha = 0;
[UIView commitAnimations];
[blackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
[blackView release];
// the overlay is not needed any more and can be removed
[[OverlayViewController mainOverlay] removeOverlay];
[AudioManagerController playBackgroundMusic];
}
// set up variables for a local game
+(void) startLocalGame:(NSDictionary *)withOptions {
[HWUtils setGameType:gtLocal];
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
NSString *savePath = [[NSString alloc] initWithFormat:@"%@%@.hws",SAVES_DIRECTORY(),[outputFormatter stringFromDate:[NSDate date]]];
[outputFormatter release];
// in the rare case in which a savefile with the same name exists the older one must be removed (or it gets corrupted)
if ([[NSFileManager defaultManager] fileExistsAtPath:savePath])
[[NSFileManager defaultManager] removeItemAtPath:savePath error:nil];
[GameInterfaceBridge prepareEngineOn:savePath withOptions:withOptions];
[savePath release];
}
// set up variables for a save game
+(void) startSaveGame:(NSString *)atPath {
[HWUtils setGameType:gtSave];
[GameInterfaceBridge prepareEngineOn:atPath withOptions:nil];
}
+(void) startMissionGame:(NSString *)withScript {
[HWUtils setGameType:gtMission];
NSString *missionPath = [[NSString alloc] initWithFormat:@"escript Missions/Training/%@.lua",withScript];
NSDictionary *missionLine = [[NSDictionary alloc] initWithObjectsAndKeys:missionPath,@"mission_command",nil];
[missionPath release];
[GameInterfaceBridge prepareEngineOn:nil withOptions:missionLine];
[missionLine release];
}
/*
-(void) gameHasEndedWithStats:(NSArray *)stats {
// wrap this around a retain/realse to prevent being deallocated too soon
[self retain];
// display stats page if there is something to display
if (stats != nil) {
StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
statsPage.statsArray = stats;
statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
if ([statsPage respondsToSelector:@selector(setModalPresentationStyle:)])
statsPage.modalPresentationStyle = UIModalPresentationPageSheet;
[self.parentController presentModalViewController:statsPage animated:YES];
[statsPage release];
}
// can remove the savefile if the replay has ended
if ([HWUtils gameType] == gtSave)
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
[self release];
}
*/
@end