/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 25/03/2010.
*/
#import "InGameMenuViewController.h"
#import "SDL_sysvideo.h"
#import "SDL_uikitkeyboard.h"
//FIXME: add a proper #import when this is exposed in SDL
extern UIView *SDL_getUikitView(void *);
#define VIEW_HEIGHT 200
@implementation InGameMenuViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark animating
-(void) present {
CGRect screen = [[UIScreen mainScreen] bounds];
self.view.backgroundColor = [UIColor clearColor];
self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
[UIView beginAnimations:@"showing popover" context:NULL];
[UIView setAnimationDuration:0.35];
self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT);
[UIView commitAnimations];
}
-(void) dismiss {
if (IS_IPAD() == NO) {
CGRect screen = [[UIScreen mainScreen] bounds];
[UIView beginAnimations:@"hiding popover" context:NULL];
[UIView setAnimationDuration:0.35];
self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
[UIView commitAnimations];
[self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
}
SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
}
#pragma mark -
#pragma mark tableView methods
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 3;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = @"CellIdentifier";
NSInteger row = [indexPath row];
NSString *cellTitle;
if (row == 0)
cellTitle = NSLocalizedString(@"Show Help", @"");
else if (row == 1)
cellTitle = NSLocalizedString(@"Tag", @"");
else
cellTitle = NSLocalizedString(@"End Game", @"");
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:cellIdentifier] autorelease];
}
cell.textLabel.text = cellTitle;
if (IS_IPAD())
cell.textLabel.textAlignment = UITextAlignmentCenter;
return cell;
}
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UIActionSheet *actionSheet;
switch ([indexPath row]) {
case 0:
[[NSNotificationCenter defaultCenter] postNotificationName:@"show help ingame" object:nil];
break;
case 1:
HW_chat();
SDL_iPhoneKeyboardShow((SDL_Window *)HW_getSDLWindow());
break;
case 2:
actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
delegate:self
cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
otherButtonTitles:nil];
[actionSheet showInView:(IS_IPAD() ? self.view : SDL_getUikitView(HW_getSDLWindow()))];
[actionSheet release];
break;
default:
DLog(@"Warning: unset case value in section!");
break;
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
#pragma mark -
#pragma mark actionSheet methods
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
if ([actionSheet cancelButtonIndex] != buttonIndex) {
SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
HW_terminate(NO);
}
}
@end