QTfrontend/drawmapscene.h
author nemo
Mon, 08 Dec 2014 09:35:14 -0500
changeset 10634 35d059bd0932
parent 10235 bafca1686867
child 11046 47a8c19ecb60
permissions -rw-r--r--
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H

#include <QGraphicsScene>
#include <QPainterPath>
#include <QGraphicsEllipseItem>

class QGraphicsPathItem;

struct PathParams
{
    quint8 width;
    bool erasing;
    QPoint initialPoint;
    QList<QPoint> points;
};

typedef QList<PathParams> Paths;

class DrawMapScene : public QGraphicsScene
{
        Q_OBJECT
    public:
        enum PathType {
            Polyline  = 0,
            Rectangle = 1,
            Ellipse   = 2
        };

        explicit DrawMapScene(QObject *parent = 0);

        QByteArray encode();
        void decode(QByteArray data);
        int pointsCount();

    signals:
        void pathChanged();

    public slots:
        void undo();
        void clearMap();
        void simplifyLast();
        void optimize();
        void setErasing(bool erasing);
        void showCursor();
        void hideCursor();
        void setPathType(PathType pathType);

    private:
        QPen m_pen;
        QBrush m_eraser;
        QBrush m_brush;
        QGraphicsPathItem  * m_currPath;
        Paths paths;
        Paths oldPaths;
        bool m_isErasing;
        QList<QGraphicsItem *> oldItems;
        QGraphicsEllipseItem * m_cursor;
        bool m_isCursorShown;
        QByteArray m_specialPoints;
        PathType m_pathType;

        virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
        virtual void wheelEvent(QGraphicsSceneWheelEvent *);

        QPainterPath pointsToPath(const QList<QPoint> points);

        quint8 serializePenWidth(int width);
        int deserializePenWidth(quint8 width);
        QList<QPointF> makeEllipse(const QPointF & center, const QPointF & corner);
        QPointF putSomeConstraints(const QPointF & initialPoint, const QPointF & point);
};

#endif // DRAWMAPSCENE_H