misc/liblua/lstring.h
author nemo
Mon, 08 Dec 2014 09:35:14 -0500
changeset 10634 35d059bd0932
parent 10017 de822cd3df3a
permissions -rw-r--r--
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).

/*
** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
** String table (keep all strings handled by Lua)
** See Copyright Notice in lua.h
*/

#ifndef lstring_h
#define lstring_h


#include "lgc.h"
#include "lobject.h"
#include "lstate.h"


#define sizestring(s)   (sizeof(union TString)+((s)->len+1)*sizeof(char))

#define sizeudata(u)    (sizeof(union Udata)+(u)->len)

#define luaS_new(L, s)  (luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s)   (luaS_newlstr(L, "" s, \
                                 (sizeof(s)/sizeof(char))-1))

#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)

LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);


#endif