still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
/*
* Copyright (C) 2008 Remko Troncon
*/
#include "AutoUpdater.h"
AutoUpdater::~AutoUpdater()
{
}