remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
#include <stdio.h>
#include "openalbridge.h"
int main (int argc, int **argv) {
openal_init();
openal_close();
return 0;
}