remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
#include <QApplication>
#include "mainform.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MyWindow *mainWin = new MyWindow;
mainWin->show();
return app.exec();
}