Teleport AI:
* basic implementation of teleport using in order to take crates
* filter option to get certain types of gears in FillBonuses
//
// MasterViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 27/03/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MasterViewController.h"
#import "DetailViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "CommodityFunctions.h"
@implementation MasterViewController
@synthesize detailViewController, controllerNames, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
// the list of selectable controllers
controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
nil];
// the "Done" button on top left
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
}
return cell;
}
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow) {
[self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[detailViewController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow) {
case 0:
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = generalSettingsViewController;
break;
case 1:
if (nil == teamSettingsViewController)
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = teamSettingsViewController;
break;
case 2:
if (nil == weaponSettingsViewController)
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = weaponSettingsViewController;
break;
case 3:
if (nil == schemeSettingsViewController)
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = schemeSettingsViewController;
break;
}
nextController.navigationItem.hidesBackButton = YES;
nextController.title = [controllerNames objectAtIndex:newRow];
[detailViewController.navigationController pushViewController:nextController animated:NO];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
self.detailViewController = nil;
self.controllerNames = nil;
self.lastIndexPath = nil;
generalSettingsViewController = nil;
teamSettingsViewController = nil;
weaponSettingsViewController = nil;
schemeSettingsViewController = nil;
[super viewDidUnload];
}
-(void) dealloc {
[controllerNames release];
[detailViewController release];
[lastIndexPath release];
[generalSettingsViewController release];
[teamSettingsViewController release];
[weaponSettingsViewController release];
[schemeSettingsViewController release];
[super dealloc];
}
-(IBAction) dismissSplitView {
[[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}
@end