hedgewars/uAILandMarks.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

unit uAILandMarks;

interface
const
    markWalkedHere = $01;
    markHJumped    = $02;
    markLJumped    = $04;

procedure addMark(X, Y: LongInt; mark: byte);
function  checkMark(X, Y: LongInt; mark: byte) : boolean;
procedure clearAllMarks;
procedure clearMarks(mark: byte);
procedure setAILandMarks;

procedure initModule;
procedure freeModule;

implementation
uses uVariables;

const gr = 2;

var marks: array of array of byte;
    WIDTH, HEIGHT: Longword;

procedure addMark(X, Y: LongInt; mark: byte);
begin
    if((X and LAND_WIDTH_MASK) = 0) and ((Y and LAND_HEIGHT_MASK) = 0) then
        begin
        X:= X shr gr;
        Y:= Y shr gr;
        marks[Y, X]:= marks[Y, X] or mark
        end
end;

function  checkMark(X, Y: LongInt; mark: byte) : boolean;
begin
    checkMark:= ((X and LAND_WIDTH_MASK) = 0)
        and ((Y and LAND_HEIGHT_MASK) = 0)
        and ((marks[Y shr gr, X shr gr] and mark) <> 0)
end;

procedure clearAllMarks;
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= 0
end;

procedure clearMarks(mark: byte);
var
    Y, X: Longword;
begin
    for Y:= 0 to Pred(HEIGHT) do
        for X:= 0 to Pred(WIDTH) do
            marks[Y, X]:= marks[Y, X] and (not mark)
end;

procedure setAILandMarks;
begin
    WIDTH:= LAND_WIDTH shr gr;
    HEIGHT:= LAND_HEIGHT shr gr;

    SetLength(marks, HEIGHT, WIDTH);
end;

procedure initModule;
begin
end;

procedure freeModule;
begin
    SetLength(marks, 0, 0);
end;

end.