project_files/frontlib/model/scheme.c
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "scheme.h"

#include "../util/inihelper.h"
#include "../util/logging.h"
#include "../util/util.h"

#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>

flib_scheme *flib_scheme_create(const char *schemeName) {
    flib_scheme *result = flib_calloc(1, sizeof(flib_scheme));
    if(log_badargs_if(schemeName==NULL) || result==NULL) {
        return NULL;
    }

    result->name = flib_strdupnull(schemeName);
    result->mods = flib_calloc(flib_meta.modCount, sizeof(*result->mods));
    result->settings = flib_calloc(flib_meta.settingCount, sizeof(*result->settings));

    if(!result->mods || !result->settings || !result->name) {
        flib_scheme_destroy(result);
        return NULL;
    }

    for(int i=0; i<flib_meta.settingCount; i++) {
        result->settings[i] = flib_meta.settings[i].def;
    }
    return result;
}

flib_scheme *flib_scheme_copy(const flib_scheme *scheme) {
    flib_scheme *result = NULL;
    if(scheme) {
        result = flib_scheme_create(scheme->name);
        if(result) {
            memcpy(result->mods, scheme->mods, flib_meta.modCount * sizeof(*scheme->mods));
            memcpy(result->settings, scheme->settings, flib_meta.settingCount * sizeof(*scheme->settings));
        }
    }
    return result;
}

void flib_scheme_destroy(flib_scheme* scheme) {
    if(scheme) {
        free(scheme->mods);
        free(scheme->settings);
        free(scheme->name);
        free(scheme);
    }
}

bool flib_scheme_get_mod(const flib_scheme *scheme, const char *name) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.modCount; i++) {
            if(!strcmp(flib_meta.mods[i].name, name)) {
                return scheme->mods[i];
            }
        }
        flib_log_e("Unable to find game mod %s", name);
    }
    return false;
}

int flib_scheme_get_setting(const flib_scheme *scheme, const char *name, int def) {
    if(!log_badargs_if2(scheme==NULL, name==NULL)) {
        for(int i=0; i<flib_meta.settingCount; i++) {
            if(!strcmp(flib_meta.settings[i].name, name)) {
                return scheme->settings[i];
            }
        }
        flib_log_e("Unable to find game setting %s", name);
    }
    return def;
}