project_files/frontlib/model/weapon.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef MODEL_WEAPON_H_
#define MODEL_WEAPON_H_

#include "../hwconsts.h"

/**
 * These values are all ASCII characters in the range '0'..'9'
 * The fields are zero-terminated so they can easily be used as strings.
 *
 * For loadout, 9 means inifinite ammo.
 * For the other setting, 9 is invalid.
 */
typedef struct {
    char loadout[WEAPONS_COUNT+1];
    char crateprob[WEAPONS_COUNT+1];
    char crateammo[WEAPONS_COUNT+1];
    char delay[WEAPONS_COUNT+1];
    char *name;
} flib_weaponset;

typedef struct {
    int weaponsetCount;
    flib_weaponset **weaponsets;
} flib_weaponsetlist;

/**
 * Returns a new weapon set, or NULL on error.
 * name must not be NULL.
 *
 * The new weapon set is pre-filled with default
 * settings (see hwconsts.h)
 */
flib_weaponset *flib_weaponset_create(const char *name);

/**
 * Free the memory used by this weaponset
 */
void flib_weaponset_destroy(flib_weaponset *weaponset);

flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset);

/**
 * Create a weaponset from an ammostring. This format is used both in the ini files
 * and in the net protocol.
 */
flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring);

/**
 * Load a list of weaponsets from the ini file.
 * Returns NULL on error.
 */
flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename);

/**
 * Store the list of weaponsets to an ini file.
 * Returns NULL on error.
 */
int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *weaponsets);

/**
 * Create an empty weaponset list. Returns NULL on error.
 */
flib_weaponsetlist *flib_weaponsetlist_create();

/**
 * Release all memory associated with the weaponsetlist and release all contained weaponsets
 */
void flib_weaponsetlist_destroy(flib_weaponsetlist *list);

/**
 * Insert a new weaponset into the list at position pos, moving all higher weaponsets to make place.
 * pos must be at least 0 (insert at the start) and at most list->weaponsetCount (insert at the end).
 * Ownership of the weaponset is transferred to the list.
 * Returns 0 on success.
 */
int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *weaponset, int pos);

/**
 * Delete a weaponset from the list at position pos, moving down all higher weaponsets.
 * The weaponset is destroyed.
 * Returns 0 on success.
 */
int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos);

#endif