project_files/frontlib/net/netbase.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

/*
 * Low-level protocol support for the network connection
 */

#ifndef NETBASE_H_
#define NETBASE_H_

#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>

struct _flib_netbase;
typedef struct _flib_netbase flib_netbase;

typedef struct {
    int partCount;
    char **parts;
} flib_netmsg;

/**
 * Start a connection to the specified Hedgewars server.
 *
 * Returns NULL on error. Destroy the created object with flib_netconn_destroy.
 */
flib_netbase *flib_netbase_create(const char *server, uint16_t port);

/**
 * Free resources and close sockets.
 */
void flib_netbase_destroy(flib_netbase *net);

/**
 * Determine the current connection state. Starts out true, and turns to
 * false when we are disconnected from the server.
 */
bool flib_netbase_connected(flib_netbase *net);

/**
 * Receive a new message and return it as a flib_netmsg. The netmsg has to be
 * destroyed with flib_netmsg_destroy after use.
 * Returns NULL if no message is available.
 *
 * Note: When a connection is closed, you probably want to call this function until
 * no further message is returned, to ensure you see all messages that were sent
 * before the connection closed.
 */
flib_netmsg *flib_netbase_recv_message(flib_netbase *net);

int flib_netbase_send_raw(flib_netbase *net, const void *data, size_t len);

/**
 * Write a single message to the server. This call blocks until the
 * message is completely written or the connection is closed or an error occurs.
 *
 * Returns a negative value on failure.
 */
int flib_netbase_send_message(flib_netbase *net, const flib_netmsg *msg);

/**
 * Send a message printf-style.
 *
 * flib_netbase_sendf(net, "%s\n\n", "TOGGLE_READY");
 * flib_netbase_sendf(net, "%s\n%s\n%i\n\n", "CFG", "MAPGEN", MAPGEN_MAZE);
 */
int flib_netbase_sendf(flib_netbase *net, const char *format, ...);

flib_netmsg *flib_netmsg_create();
void flib_netmsg_destroy(flib_netmsg *msg);
int flib_netmsg_append_part(flib_netmsg *msg, const void *param, size_t len);

#endif /* NETBASE_H_ */