ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
MissionNum=10
ResetRetry=1
[Mission 1]
Name=Mission 1: First Blood
Script=first_blood.lua
[Mission 2]
Name=Mission 2: The Shadow Falls
Script=shadow.lua
[Mission 3]
Name=Mission 3: The Journey Back
Script=journey.lua
[Mission 4]
Name=Mission 4: United We Stand
Script=united.lua
[Mission 5]
Name=Mission 5: Backstab
Script=backstab.lua
[Mission 6]
Name=Mission 6: Dragon's Lair
Script=dragon.lua
[Mission 7]
Name=Mission 7: Family Reunion
Script=family.lua
[Mission 8]
Name=Mission 8: Long Live The Queen
Script=queen.lua
[Mission 9]
Name=Mission 9: The Enemy Of My Enemy
Script=enemy.lua
[Mission 10]
Name=Mission 10: Epilogue
Script=epil.lua