tests/lua/hellfire_burns.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 12602 a9a7ef966e72
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.


local ta_pointsize = 63
local ta_radius = (ta_pointsize * 10 + 6) / 2

local sqrttwo = math.sqrt(2)

-- creates round test area
function AddTestArea(testarea)
	step = 90
	xstep = step * testarea["xdir"]
	ystep = step * testarea["ydir"]
	x = testarea["x"]
	y = testarea["y"]
	if xstep * ystep ~= 0 then
		xstep = math.floor(xstep / sqrttwo)
		ystep = math.floor(ystep / sqrttwo)
	end
	AddPoint(x, y, ta_pointsize);
	AddPoint(x + xstep, y + ystep, ta_pointsize, true);
end

-- vertical test area
local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}

-- fail counter
local nfailed = 0
local nspawned = 0
local ndied = 0

function onGameInit()
	-- At first we have to overwrite/set some global variables
	-- that define the map, the game has to load, as well as
	-- other things such as the game rules to use, etc.
	-- Things we don't modify here will use their default values.

	-- The base number for the random number generator
	Seed = 1
	-- The map to be played
	MapGen = mgDrawn
	-- The theme to be used
	Theme = "Bamboo"
	-- Game settings and rules
	EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders)
	CaseFreq = 0
	MinesNum = 0
	Explosives = 0

	-- No damage please
	DamagePercent = 1

	-- Draw Map
	AddPoint(10,30,0) -- hog spawn platform
	-- test areas
	AddTestArea(taa_v2)

	FlushPoints()

	-- Create the player team
	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
	-- And add a hog to it
	player = AddHog("Hunter", 0, 1, "NoHat")
	-- place it on how spawn platform
	SetGearPosition(player, 10, 10)
end

function onNewTurn()
	if not TestRectForObstacle(300, 1500, 400, 1900, true) then
		WriteLnToConsole('HOLE DETECTED')
		EndLuaTest(TEST_SUCCESSFUL)
	else
		WriteLnToConsole('FIRE DID NOT BURN THROUGH!')
		EndLuaTest(TEST_FAILED)
	end
end


function onGameStart()
	AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0)
end