gameServer/HWProtoCore.hs
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 9753 9579596cf471
child 9770 5706b637bae2
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

{-# LANGUAGE OverloadedStrings #-}
module HWProtoCore where

import Control.Monad.Reader
import Data.Maybe
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import HWProtoNEState
import HWProtoLobbyState
import HWProtoInRoomState
import HWProtoChecker
import HandlerUtils
import RoomsAndClients
import Utils

handleCmd, handleCmd_loggedin :: CmdHandler


handleCmd ["PING"] = answerClient ["PONG"]


handleCmd ("QUIT" : xs) = return [ByeClient msg]
    where
        msg = if not $ null xs then head xs else loc "bye"


handleCmd ["PONG"] = do
    cl <- thisClient
    if pingsQueue cl == 0 then
        return [ProtocolError "Protocol violation"]
        else
        return [ModifyClient (\c -> c{pingsQueue = pingsQueue c - 1})]

handleCmd ["CMD", parameters] = do
        let (cmd, plist) = B.break (== ' ') parameters
        let param = B.dropWhile (== ' ') plist
        h (upperCase cmd) param
    where
        h "DELEGATE" n | not $ B.null n = handleCmd ["DELEGATE", n]
        h "STATS" _ = handleCmd ["STATS"]
        h "PART" m | not $ B.null m = handleCmd ["PART", m]
                   | otherwise = handleCmd ["PART"]
        h "QUIT" m | not $ B.null m = handleCmd ["QUIT", m]
                   | otherwise = handleCmd ["QUIT"]
        h "RND" p = handleCmd ("RND" : B.words p)
        h "GLOBAL" p = do
            cl <- thisClient
            rnc <- liftM snd ask
            let chans = map (sendChan . client rnc) $ allClients rnc
            return [AnswerClients chans ["CHAT", "[global notice]", p] | isAdministrator cl]
        h "WATCH" f = return [QueryReplay f]
        h "FIX" _ = handleCmd ["FIX"]
        h c p = return [Warning $ B.concat ["Unknown cmd: /", c, p]]

handleCmd cmd = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci
    if logonPassed cl then
        if isChecker cl then
            handleCmd_checker cmd
            else
            handleCmd_loggedin cmd
        else
        handleCmd_NotEntered cmd


handleCmd_loggedin ["INFO", asknick] = do
    (_, rnc) <- ask
    maybeClientId <- clientByNick asknick
    isAdminAsking <- liftM isAdministrator thisClient
    let noSuchClient = isNothing maybeClientId
    let clientId = fromJust maybeClientId
    let cl = rnc `client` fromJust maybeClientId
    let roomId = clientRoom rnc clientId
    let clRoom = room rnc roomId
    let roomMasterSign = if isMaster cl then "+" else ""
    let adminSign = if isAdministrator cl then "@" else ""
    let rInfo = if roomId /= lobbyId then B.concat [adminSign, roomMasterSign, "room ", name clRoom] else adminSign `B.append` "lobby"
    let roomStatus = if isJust $ gameInfo clRoom then
            if teamsInGame cl > 0 then "(playing)" else "(spectating)"
            else
            ""
    let hostStr = if isAdminAsking then host cl else cutHost $ host cl
    if noSuchClient then
        return []
        else
        answerClient [
            "INFO",
            nick cl,
            B.concat ["[", hostStr, "]"],
            protoNumber2ver $ clientProto cl,
            B.concat ["[", rInfo, "]", roomStatus]
            ]


handleCmd_loggedin cmd = do
    (ci, rnc) <- ask
    if clientRoom rnc ci == lobbyId then
        handleCmd_lobby cmd
        else
        handleCmd_inRoom cmd