It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!
the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
session 0 nick room = ["NICK", nick, "", "PROTO", "42", "", "PING", "", "CHAT", "lobby 1", "", "PONG", "", "CREATE_ROOM", room, "", "CHAT", "room 1", "", "QUIT", "creator", ""]
session 1 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "part-quit", ""]
session 2 nick room = ["NICK", nick, "", "PROTO", "42", "", "LIST", "", "JOIN_ROOM", room, "", "PONG", "", "CHAT", "room 2", "", "QUIT", "quit", ""]
session 3 nick room = ["NICK", nick, "", "PROTO", "42", "", "CHAT", "lobby 1", "", "CREATE_ROOM", room, "", "", "PONG", "CHAT", "room 1", "", "PART", "creator", "", "QUIT", "part-quit", ""]
emulateSession sock s = do
mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (100000::Int, 600000) >>= threadDelay) s
hFlush sock
threadDelay 225000
testing = Control.OldException.handle print $ do
putStrLn "Start"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
num1 <- randomRIO (100000::Int, 101000)
num2 <- randomRIO (0::Int, 3)
num3 <- randomRIO (0::Int, 1000)
let nick1 = 'n' : show num1
let room1 = 'r' : show num3
emulateSession sock $ session num2 nick1 room1
hClose sock
putStrLn "Finish"
forks = forever $ do
delays <- randomRIO (0::Int, 2)
replicateM 200 $
do
delay <- randomRIO (delays * 20000::Int, delays * 20000 + 50000)
threadDelay delay
forkIO testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks