misc/libphysfs/archiver_wad.c
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 8524 a65e9bcf0a03
child 10017 de822cd3df3a
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

/*
 * WAD support routines for PhysicsFS.
 *
 * This driver handles DOOM engine archives ("wads"). 
 * This format (but not this driver) was designed by id Software for use
 *  with the DOOM engine.
 * The specs of the format are from the unofficial doom specs v1.666
 * found here: http://www.gamers.org/dhs/helpdocs/dmsp1666.html
 * The format of the archive: (from the specs)
 *
 *  A WAD file has three parts:
 *  (1) a twelve-byte header
 *  (2) one or more "lumps"
 *  (3) a directory or "info table" that contains the names, offsets, and
 *      sizes of all the lumps in the WAD
 *
 *  The header consists of three four-byte parts:
 *    (a) an ASCII string which must be either "IWAD" or "PWAD"
 *    (b) a 4-byte (long) integer which is the number of lumps in the wad
 *    (c) a long integer which is the file offset to the start of
 *    the directory
 *
 *  The directory has one 16-byte entry for every lump. Each entry consists
 *  of three parts:
 *
 *    (a) a long integer, the file offset to the start of the lump
 *    (b) a long integer, the size of the lump in bytes
 *    (c) an 8-byte ASCII string, the name of the lump, padded with zeros.
 *        For example, the "DEMO1" entry in hexadecimal would be
 *        (44 45 4D 4F 31 00 00 00)
 * 
 * Note that there is no way to tell if an opened WAD archive is a
 *  IWAD or PWAD with this archiver.
 * I couldn't think of a way to provide that information, without being too
 *  hacky.
 * I don't think it's really that important though.
 *
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 * This file written by Travis Wells, based on the GRP archiver by
 *  Ryan C. Gordon.
 */

#define __PHYSICSFS_INTERNAL__
#include "physfs_internal.h"

#if PHYSFS_SUPPORTS_WAD

static UNPKentry *wadLoadEntries(PHYSFS_Io *io, PHYSFS_uint32 fileCount)
{
    PHYSFS_uint32 directoryOffset;
    UNPKentry *entries = NULL;
    UNPKentry *entry = NULL;

    BAIL_IF_MACRO(!__PHYSFS_readAll(io, &directoryOffset, 4), ERRPASS, 0);
    directoryOffset = PHYSFS_swapULE32(directoryOffset);

    BAIL_IF_MACRO(!io->seek(io, directoryOffset), ERRPASS, 0);

    entries = (UNPKentry *) allocator.Malloc(sizeof (UNPKentry) * fileCount);
    BAIL_IF_MACRO(!entries, PHYSFS_ERR_OUT_OF_MEMORY, NULL);

    for (entry = entries; fileCount > 0; fileCount--, entry++)
    {
        if (!__PHYSFS_readAll(io, &entry->startPos, 4)) goto failed;
        if (!__PHYSFS_readAll(io, &entry->size, 4)) goto failed;
        if (!__PHYSFS_readAll(io, &entry->name, 8)) goto failed;

        entry->name[8] = '\0'; /* name might not be null-terminated in file. */
        entry->size = PHYSFS_swapULE32(entry->size);
        entry->startPos = PHYSFS_swapULE32(entry->startPos);
    } /* for */

    return entries;

failed:
    allocator.Free(entries);
    return NULL;
} /* wadLoadEntries */


static void *WAD_openArchive(PHYSFS_Io *io, const char *name, int forWriting)
{
    PHYSFS_uint8 buf[4];
    UNPKentry *entries = NULL;
    PHYSFS_uint32 count = 0;

    assert(io != NULL);  /* shouldn't ever happen. */

    BAIL_IF_MACRO(forWriting, PHYSFS_ERR_READ_ONLY, NULL);
    BAIL_IF_MACRO(!__PHYSFS_readAll(io, buf, sizeof (buf)), ERRPASS, NULL);
    if ((memcmp(buf, "IWAD", 4) != 0) && (memcmp(buf, "PWAD", 4) != 0))
        BAIL_MACRO(PHYSFS_ERR_UNSUPPORTED, NULL);

    BAIL_IF_MACRO(!__PHYSFS_readAll(io, &count, sizeof (count)), ERRPASS, NULL);
    count = PHYSFS_swapULE32(count);

    entries = wadLoadEntries(io, count);
    BAIL_IF_MACRO(!entries, ERRPASS, NULL);
    return UNPK_openArchive(io, entries, count);
} /* WAD_openArchive */


const PHYSFS_Archiver __PHYSFS_Archiver_WAD =
{
    {
        "WAD",
        "DOOM engine format",
        "Travis Wells <traviswells@mchsi.com>",
        "http://www.3dmm2.com/doom/",
    },
    WAD_openArchive,        /* openArchive() method    */
    UNPK_enumerateFiles,     /* enumerateFiles() method */
    UNPK_openRead,           /* openRead() method       */
    UNPK_openWrite,          /* openWrite() method      */
    UNPK_openAppend,         /* openAppend() method     */
    UNPK_remove,             /* remove() method         */
    UNPK_mkdir,              /* mkdir() method          */
    UNPK_closeArchive,       /* closeArchive() method   */
    UNPK_stat                /* stat() method           */
};

#endif  /* defined PHYSFS_SUPPORTS_WAD */

/* end of wad.c ... */