misc/libphysfs/platform_beos.cpp
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 8524 a65e9bcf0a03
child 12213 bb5522e88ab2
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

/*
 * BeOS platform-dependent support routines for PhysicsFS.
 *
 * Please see the file LICENSE.txt in the source's root directory.
 *
 *  This file written by Ryan C. Gordon.
 */

#define __PHYSICSFS_INTERNAL__
#include "physfs_platforms.h"

#ifdef PHYSFS_PLATFORM_BEOS

#ifdef PHYSFS_PLATFORM_HAIKU
#include <os/kernel/OS.h>
#include <os/app/Roster.h>
#include <os/storage/Volume.h>
#include <os/storage/VolumeRoster.h>
#include <os/storage/Directory.h>
#include <os/storage/Entry.h>
#include <os/storage/Path.h>
#include <os/kernel/fs_info.h>
#include <os/device/scsi.h>
#include <os/support/Locker.h>
#else
#include <be/kernel/OS.h>
#include <be/app/Roster.h>
#include <be/storage/Volume.h>
#include <be/storage/VolumeRoster.h>
#include <be/storage/Directory.h>
#include <be/storage/Entry.h>
#include <be/storage/Path.h>
#include <be/kernel/fs_info.h>
#include <be/device/scsi.h>
#include <be/support/Locker.h>
#endif

#include <errno.h>
#include <unistd.h>

#include "physfs_internal.h"

int __PHYSFS_platformInit(void)
{
    return 1;  /* always succeed. */
} /* __PHYSFS_platformInit */


int __PHYSFS_platformDeinit(void)
{
    return 1;  /* always succeed. */
} /* __PHYSFS_platformDeinit */


static char *getMountPoint(const char *devname, char *buf, size_t bufsize)
{
    BVolumeRoster mounts;
    BVolume vol;

    mounts.Rewind();
    while (mounts.GetNextVolume(&vol) == B_NO_ERROR)
    {
        fs_info fsinfo;
        fs_stat_dev(vol.Device(), &fsinfo);
        if (strcmp(devname, fsinfo.device_name) == 0)
        {
            BDirectory directory;
            BEntry entry;
            BPath path;
            const char *str;

            if ( (vol.GetRootDirectory(&directory) < B_OK) ||
                 (directory.GetEntry(&entry) < B_OK) ||
                 (entry.GetPath(&path) < B_OK) ||
                 ( (str = path.Path()) == NULL) )
                return NULL;

            strncpy(buf, str, bufsize-1);
            buf[bufsize-1] = '\0';
            return buf;
        } /* if */
    } /* while */

    return NULL;
} /* getMountPoint */


    /*
     * This function is lifted from Simple Directmedia Layer (SDL):
     *  http://www.libsdl.org/  ... this is zlib-licensed code, too.
     */
static void tryDir(const char *d, PHYSFS_StringCallback callback, void *data)
{
    BDirectory dir;
    dir.SetTo(d);
    if (dir.InitCheck() != B_NO_ERROR)
        return;

    dir.Rewind();
    BEntry entry;
    while (dir.GetNextEntry(&entry) >= 0)
    {
        BPath path;
        const char *name;
        entry_ref e;

        if (entry.GetPath(&path) != B_NO_ERROR)
            continue;

        name = path.Path();

        if (entry.GetRef(&e) != B_NO_ERROR)
            continue;

        if (entry.IsDirectory())
        {
            if (strcmp(e.name, "floppy") != 0)
                tryDir(name, callback, data);
            continue;
        } /* if */

        if (strcmp(e.name, "raw") != 0)  /* ignore partitions. */
            continue;

        const int devfd = open(name, O_RDONLY);
        if (devfd < 0)
            continue;

        device_geometry g;
        const int rc = ioctl(devfd, B_GET_GEOMETRY, &g, sizeof (g));
        close(devfd);
        if (rc < 0)
            continue;

        if (g.device_type != B_CD)
            continue;

        char mntpnt[B_FILE_NAME_LENGTH];
        if (getMountPoint(name, mntpnt, sizeof (mntpnt)))
            callback(data, mntpnt);
    } /* while */
} /* tryDir */


void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data)
{
    tryDir("/dev/disk", cb, data);
} /* __PHYSFS_platformDetectAvailableCDs */


static team_id getTeamID(void)
{
    thread_info info;
    thread_id tid = find_thread(NULL);
    get_thread_info(tid, &info);
    return info.team;
} /* getTeamID */


char *__PHYSFS_platformCalcBaseDir(const char *argv0)
{
    image_info info;
    int32 cookie = 0;

    while (get_next_image_info(0, &cookie, &info) == B_OK)
    {
        if (info.type == B_APP_IMAGE)
            break;
    } /* while */

    BEntry entry(info.name, true);
    BPath path;
    status_t rc = entry.GetPath(&path);  /* (path) now has binary's path. */
    assert(rc == B_OK);
    rc = path.GetParent(&path); /* chop filename, keep directory. */
    assert(rc == B_OK);
    const char *str = path.Path();
    assert(str != NULL);
    const size_t len = strlen(str);
    char *retval = (char *) allocator.Malloc(len + 2);
    BAIL_IF_MACRO(!retval, PHYSFS_ERR_OUT_OF_MEMORY, NULL);
    strcpy(retval, str);
    retval[len] = '/';
    retval[len+1] = '\0';
    return retval;
} /* __PHYSFS_platformCalcBaseDir */


char *__PHYSFS_platformCalcPrefDir(const char *org, const char *app)
{
    const char *userdir = __PHYSFS_getUserDir();
    const char *append = "config/settings/";
    const size_t len = strlen(userdir) + strlen(append) + strlen(app) + 2;
    char *retval = allocator.Malloc(len);
    BAIL_IF_MACRO(!retval, PHYSFS_ERR_OUT_OF_MEMORY, NULL);
    snprintf(retval, len, "%s%s%s/", userdir, append, app);
    return retval;
} /* __PHYSFS_platformCalcPrefDir */


void *__PHYSFS_platformGetThreadID(void)
{
    return (void *) find_thread(NULL);
} /* __PHYSFS_platformGetThreadID */


void *__PHYSFS_platformCreateMutex(void)
{
    return new BLocker("PhysicsFS lock", true);
} /* __PHYSFS_platformCreateMutex */


void __PHYSFS_platformDestroyMutex(void *mutex)
{
    delete ((BLocker *) mutex);
} /* __PHYSFS_platformDestroyMutex */


int __PHYSFS_platformGrabMutex(void *mutex)
{
    return ((BLocker *) mutex)->Lock() ? 1 : 0;
} /* __PHYSFS_platformGrabMutex */


void __PHYSFS_platformReleaseMutex(void *mutex)
{
    ((BLocker *) mutex)->Unlock();
} /* __PHYSFS_platformReleaseMutex */


int __PHYSFS_platformSetDefaultAllocator(PHYSFS_Allocator *a)
{
    return 0;  /* just use malloc() and friends. */
} /* __PHYSFS_platformSetDefaultAllocator */

#endif  /* PHYSFS_PLATFORM_BEOS */

/* end of beos.cpp ... */