Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGES_H
#define PAGES_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QSignalMapper>
#include "binds.h"
#include "hwform.h"
#include "mapContainer.h"
#include "togglebutton.h"
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;
class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class IconedGroupBox;
class FreqSpinBox;
class AbstractPage : public QWidget
{
Q_OBJECT
public:
protected:
AbstractPage(QWidget* parent = 0) {
font14 = new QFont("MS Shell Dlg", 14);
}
virtual ~AbstractPage() {};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
//butt->setStyleSheet("background-color: #0d0544");
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx);
return butt;
};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
return butt;
};
QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
QPushButton* butt = new QPushButton(this);
if (!iconed) {
butt->setFont(*font14);
butt->setText(btname);
} else {
const QIcon& lp=QIcon(btname);
QSize sz = lp.actualSize(QSize(65535, 65535));
butt->setIcon(lp);
butt->setFixedSize(sz);
butt->setIconSize(sz);
butt->setFlat(true);
butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
box->addWidget(butt, where);
return butt;
};
QFont * font14;
};
class PageMain : public AbstractPage
{
Q_OBJECT
public:
PageMain(QWidget* parent = 0);
QPushButton *BtnSinglePlayer;
QPushButton *BtnNet;
QPushButton *BtnSetup;
QPushButton *BtnInfo;
QPushButton *BtnExit;
};
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent, SDLInteraction * sdli);
QSignalMapper* signalMapper;
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QComboBox *CBGrave;
QComboBox *CBFlag;
QComboBox *CBTeamLvl;
QComboBox *CBVoicepack;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QPushButton *BtnTeamDiscard;
QPushButton *BtnTeamSave;
QPushButton * BtnTestSound;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[8];
QComboBox * HHHats[8];
QPushButton * randButton[8];
QComboBox * CBBind[BINDS_NUMBER];
QPushButton * randTeamButton;
private:
SDLInteraction * mySdli;
public slots:
void CBFort_activated(const QString & gravename);
private slots:
void testSound();
};
class PageMultiplayer : public AbstractPage
{
Q_OBJECT
public:
PageMultiplayer(QWidget* parent = 0);
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
TeamSelWidget *teamsSelect;
QPushButton *BtnStartMPGame;
};
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
PageOptions(QWidget* parent = 0);
QPushButton *WeaponsButt;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
QCheckBox *WeaponTooltip;
QComboBox *CBLanguage;
QPushButton *BtnBack;
IconedGroupBox *teamsBox;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QPushButton *BtnDeleteTeam;
QComboBox *CBTeamName;
IconedGroupBox *AGGroupBox;
QComboBox *CBResolution;
QCheckBox *CBEnableSound;
QCheckBox *CBEnableFrontendSound;
#ifdef _WIN32
QCheckBox *CBHardwareSound;
#endif
QCheckBox *CBEnableMusic;
QCheckBox *CBEnableFrontendMusic;
QCheckBox *CBFullscreen;
QCheckBox *CBFrontendFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBAltDamage;
QCheckBox *CBNameWithDate;
#ifdef __APPLE__
QCheckBox *CBAutoUpdate;
#endif
FPSEdit *fpsedit;
QPushButton *BtnSaveOptions;
QLabel *labelNN;
QSpinBox * volumeBox;
QLineEdit *editNetNick;
QCheckBox *CBReduceQuality;
QCheckBox *CBFrontendEffects;
};
class PageNet : public AbstractPage
{
Q_OBJECT
public:
PageNet(QWidget* parent = 0);
QPushButton* BtnUpdateSList;
QTableView * tvServersList;
QPushButton * BtnBack;
QPushButton * BtnNetConnect;
QPushButton * BtnNetSvrStart;
QPushButton * BtnSpecifyServer;
private:
QGroupBox * ConnGroupBox;
QGridLayout * GBClayout;
private slots:
void slotConnect();
public slots:
void updateServersList();
signals:
void connectClicked(const QString & host, quint16 port);
};
class PageNetServer : public AbstractPage
{
Q_OBJECT
public:
PageNetServer(QWidget* parent = 0);
QPushButton *BtnBack;
QPushButton *BtnStart;
QPushButton *BtnDefault;
QLabel *labelSD;
QLineEdit *leServerDescr;
QLabel *labelPort;
QSpinBox *sbPort;
private slots:
void setDefaultPort();
};
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli);
QPushButton *BtnBack;
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QAction * restrictJoins;
QAction * restrictTeamAdds;
HWChatWidget* pChatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setReadyStatus(bool isReady);
void setMasterMode(bool isMaster);
};
class PageInfo : public AbstractPage
{
Q_OBJECT
public:
PageInfo(QWidget* parent = 0);
QPushButton *BtnBack;
About *about;
};
class PageSinglePlayer : public AbstractPage
{
Q_OBJECT
public:
PageSinglePlayer(QWidget* parent = 0);
QPushButton *BtnSimpleGamePage;
QPushButton *BtnTrainPage;
QPushButton *BtnMultiplayer;
QPushButton *BtnLoad;
QPushButton *BtnDemos;
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
};
class PageTraining : public AbstractPage
{
Q_OBJECT
public:
PageTraining(QWidget* parent = 0);
QPushButton *BtnStartTrain;
QPushButton *BtnBack;
QComboBox *CBSelect;
};
class PageSelectWeapon : public AbstractPage
{
Q_OBJECT
public:
PageSelectWeapon(QWidget* parent = 0);
QPushButton *BtnSave;
QPushButton *BtnDefault;
QPushButton *BtnDelete;
QPushButton *BtnBack;
SelWeaponWidget* pWeapons;
};
class PageInGame : public AbstractPage
{
Q_OBJECT
public:
PageInGame(QWidget* parent = 0);
};
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);
QLineEdit * roomName;
QTableWidget * roomsList;
QPushButton * BtnBack;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnRefresh;
QPushButton * BtnAdmin;
HWChatWidget * chatWidget;
public slots:
void setRoomsList(const QStringList & list);
void setAdmin(bool);
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
signals:
void askForCreateRoom(const QString &);
void askForJoinRoom(const QString &);
void askForRoomList();
};
class PageConnecting : public AbstractPage
{
Q_OBJECT
public:
PageConnecting(QWidget* parent = 0);
};
class PageScheme : public AbstractPage
{
Q_OBJECT
public:
PageScheme(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * BtnNew;
QPushButton * BtnDelete;
QPushButton * BtnSave;
void setModel(QAbstractItemModel * model);
private:
QDataWidgetMapper * mapper;
ToggleButtonWidget * TBW_mode_Forts;
ToggleButtonWidget * TBW_teamsDivide;
ToggleButtonWidget * TBW_solid;
ToggleButtonWidget * TBW_border;
ToggleButtonWidget * TBW_lowGravity;
ToggleButtonWidget * TBW_laserSight;
ToggleButtonWidget * TBW_invulnerable;
ToggleButtonWidget * TBW_mines;
ToggleButtonWidget * TBW_vampiric;
ToggleButtonWidget * TBW_karma;
ToggleButtonWidget * TBW_artillery;
ToggleButtonWidget * TBW_randomorder;
ToggleButtonWidget * TBW_king;
ToggleButtonWidget * TBW_placehog;
ToggleButtonWidget * TBW_sharedammo;
ToggleButtonWidget * TBW_disablegirders;
QSpinBox * SB_DamageModifier;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
FreqSpinBox * SB_CaseProb;
QSpinBox * SB_MinesTime;
QSpinBox * SB_Mines;
QSpinBox * SB_MineDuds;
QSpinBox * SB_Explosives;
QLineEdit * LE_name;
QComboBox * selectScheme;
QGroupBox * gbGameModes;
QGroupBox * gbBasicSettings;
private slots:
void newRow();
void deleteRow();
void schemeSelected(int);
};
class PageAdmin : public AbstractPage
{
Q_OBJECT
public:
PageAdmin(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * pbClearAccountsCache;
private:
QLineEdit * leServerMessage;
QPushButton * pbSetSM;
private slots:
void smChanged();
public slots:
void serverMessage(const QString & str);
signals:
void setServerMessage(const QString & str);
};
class PageNetType : public AbstractPage
{
Q_OBJECT
public:
PageNetType(QWidget* parent = 0);
QPushButton * BtnBack;
QPushButton * BtnLAN;
QPushButton * BtnOfficialServer;
};
#endif // PAGES_H