tools/drawMapTest/drawmapwidget.cpp
author sheepluva
Thu, 18 Aug 2011 00:14:43 +0200
changeset 5594 3ab68a93434b
parent 4477 63a21fac8bf7
permissions -rw-r--r--
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)

#include "drawmapwidget.h"

DrawMapWidget::DrawMapWidget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::DrawMapWidget)
{
    ui->setupUi(this);
}

DrawMapWidget::~DrawMapWidget()
{
    delete ui;
}

void DrawMapWidget::changeEvent(QEvent *e)
{
    QWidget::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}

void DrawMapWidget::setScene(DrawMapScene * scene)
{
    ui->graphicsView->setScene(scene);
}

void DrawMapWidget::resizeEvent(QResizeEvent * event)
{
    Q_UNUSED(event);

    if(ui->graphicsView && ui->graphicsView->scene())
        ui->graphicsView->fitInView(ui->graphicsView->scene()->sceneRect(), Qt::KeepAspectRatio);
}