- Actually call uTexture.initModule and .freeModule
- Fix texture leaks in teams/hedgehogs structures on application shutdown
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Prelude hiding (catch)
import Control.Monad
import Control.Exception
import System.IO
import Data.Maybe
import Database.HDBC
import Database.HDBC.MySQL
import Data.List (lookup)
import qualified Data.ByteString.Char8 as B
--------------------------
import CoreTypes
import Utils
dbQueryAccount =
"SELECT users.pass, \
\ (SELECT COUNT(users_roles.rid) FROM users_roles WHERE users.uid = users_roles.uid AND users_roles.rid = 3), \
\ (SELECT COUNT(users_roles.rid) FROM users_roles WHERE users.uid = users_roles.uid AND users_roles.rid = 13) \
\ FROM users WHERE users.name = ?"
dbQueryStats =
"INSERT INTO gameserver_stats (players, rooms, last_update) VALUES (?, ?, UNIX_TIMESTAMP())"
dbQueryAchievement =
"INSERT INTO achievements (time, typeid, userid, value, filename, location) \
\ VALUES (?, (SELECT id FROM achievement_types WHERE name = ?), (SELECT uid FROM users WHERE name = ?), \
\ ?, ?, ?)"
dbQueryReplayFilename = "SELECT filename FROM achievements WHERE id = ?"
dbInteractionLoop dbConn = forever $ do
q <- liftM read getLine
hPutStrLn stderr $ show q
case q of
CheckAccount clId clUid clNick _ -> do
statement <- prepare dbConn dbQueryAccount
execute statement [SqlByteString clNick]
result <- fetchRow statement
finish statement
let response =
if isJust result then let [pass, adm, contr] = fromJust result in
(
clId,
clUid,
HasAccount
(fromSql pass)
(fromSql adm == Just (1 :: Int))
(fromSql contr == Just (1 :: Int))
)
else
(clId, clUid, Guest)
print response
hFlush stdout
GetReplayName clId clUid fileId -> do
statement <- prepare dbConn dbQueryReplayFilename
execute statement [SqlByteString fileId]
result <- fetchRow statement
finish statement
let fn = if (isJust result) then fromJust . fromSql . head . fromJust $ result else ""
print (clId, clUid, ReplayName fn)
hFlush stdout
SendStats clients rooms ->
run dbConn dbQueryStats [SqlInt32 $ fromIntegral clients, SqlInt32 $ fromIntegral rooms] >> return ()
--StoreAchievements (B.pack fileName) (map toPair teams) info
StoreAchievements fileName teams info ->
mapM_ (run dbConn dbQueryAchievement) $ (parseStats fileName teams) info
readTime = read . B.unpack . B.take 19 . B.drop 8
parseStats :: B.ByteString -> [(B.ByteString, B.ByteString)] -> [B.ByteString] -> [[SqlValue]]
parseStats fileName teams = ps
where
time = readTime fileName
ps [] = []
ps ("DRAW" : bs) = ps bs
ps ("WINNERS" : n : bs) = ps $ drop (readInt_ n) bs
ps ("ACHIEVEMENT" : typ : teamname : location : value : bs) =
[ SqlUTCTime time
, SqlByteString typ
, SqlByteString $ fromMaybe "" (lookup teamname teams)
, SqlInt32 (readInt_ value)
, SqlByteString fileName
, SqlByteString location
] : ps bs
ps (b:bs) = ps bs
dbConnectionLoop mySQLConnectionInfo =
Control.Exception.handle (\(e :: IOException) -> hPutStrLn stderr $ show e) $ handleSqlError $
bracket
(connectMySQL mySQLConnectionInfo)
disconnect
dbInteractionLoop
--processRequest :: DBQuery -> IO String
--processRequest (CheckAccount clId clUid clNick clHost) = return $ show (clclId, clUid, Guest)
main = do
dbHost <- getLine
dbName <- getLine
dbLogin <- getLine
dbPassword <- getLine
let mySQLConnectInfo = defaultMySQLConnectInfo {mysqlHost = dbHost, mysqlDatabase = dbName, mysqlUser = dbLogin, mysqlPassword = dbPassword}
dbConnectionLoop mySQLConnectInfo