QTfrontend/ui/widget/selectWeapon.cpp
author sheepluva
Fri, 05 Dec 2014 15:30:34 +0100
changeset 10631 3d164350cc48
parent 10310 22f541fbde32
child 11046 47a8c19ecb60
permissions -rw-r--r--
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "selectWeapon.h"
#include "weaponItem.h"
#include "hwconsts.h"

#include <QPushButton>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QBitmap>
#include <QLineEdit>
#include <QSettings>
#include <QMessageBox>
#include <QTabWidget>
#include <math.h>

QImage getAmmoImage(int num)
{
    static QImage ammo(":Ammos.png");
    int x = num/(ammo.height()/32);
    int y = (num-((ammo.height()/32)*x))*32;
    x*=32;
    return ammo.copy(x, y, 32, 32);
}

SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
    QWidget(parent)
{
    QHBoxLayout* hbLayout = new QHBoxLayout(this);
    hbLayout->setSpacing(1);
    hbLayout->setMargin(1);

    QLabel* lbl = new QLabel(this);
    lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
    lbl->setMaximumWidth(30);
    lbl->setGeometry(0, 0, 30, 30);
    hbLayout->addWidget(lbl);

    item = new WeaponItem(image, imagegrey, this);
    item->setItemsNum(wNum);
    item->setInfinityState(allowInfinite);
    hbLayout->addWidget(item);

    hbLayout->setStretchFactor(lbl, 1);
    hbLayout->setStretchFactor(item, 99);
    hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
    hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
}

void SelWeaponItem::setItemsNum(const unsigned char num)
{
    item->setItemsNum(num);
}

unsigned char SelWeaponItem::getItemsNum() const
{
    return item->getItemsNum();
}

void SelWeaponItem::setEnabled(bool value)
{
    item->setEnabled(value);
}

SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
    QFrame(parent),
    m_numItems(numItems)
{
    wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);

    for(int i = 0; i < cDefaultAmmos.size(); ++i)
        wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);

    QStringList keys = wconf->allKeys();
    for(int i = 0; i < keys.size(); i++)
    {
        if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
            wconf->setValue(keys[i], fixWeaponSet(wconf->value(keys[i]).toString()));
    }

    QString currentState = *cDefaultAmmoStore;

    QTabWidget * tbw = new QTabWidget(this);
    QWidget * page1 = new QWidget(this);
    p1Layout = new QGridLayout(page1);
    p1Layout->setSpacing(1);
    p1Layout->setMargin(1);
    QWidget * page2 = new QWidget(this);
    p2Layout = new QGridLayout(page2);
    p2Layout->setSpacing(1);
    p2Layout->setMargin(1);
    QWidget * page3 = new QWidget(this);
    p3Layout = new QGridLayout(page3);
    p3Layout->setSpacing(1);
    p3Layout->setMargin(1);
    QWidget * page4 = new QWidget(this);
    p4Layout = new QGridLayout(page4);
    p4Layout->setSpacing(1);
    p4Layout->setMargin(1);

    tbw->addTab(page1, tr("Weapon set"));
    tbw->addTab(page2, tr("Probabilities"));
    tbw->addTab(page4, tr("Ammo in boxes"));
    tbw->addTab(page3, tr("Delays"));

    QGridLayout * pageLayout = new QGridLayout(this);
    pageLayout->addWidget(tbw);


    int j = -1;
    int i = 0, k = 0;
    for(; i < m_numItems; ++i)
    {
        if (i == 6) continue;
        if (k % 4 == 0) ++j;
        SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(swi);
        p1Layout->addWidget(swi, j, k % 4);

        SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
        weaponItems[i].append(pwi);
        p2Layout->addWidget(pwi, j, k % 4);

        SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
        weaponItems[i].append(dwi);
        p3Layout->addWidget(dwi, j, k % 4);

        SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
        weaponItems[i].append(awi);
        p4Layout->addWidget(awi, j, k % 4);

        ++k;
    }

    //pLayout->setRowStretch(5, 100);
    m_name = new QLineEdit(this);
    pageLayout->addWidget(m_name, i, 0, 1, 5);
}

void SelWeaponWidget::setWeapons(const QString& ammo)
{
    bool enable = true;
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            enable = false;
        }
    for(int i = 0; i < m_numItems; ++i)
    {
        twi::iterator it = weaponItems.find(i);
        if (it == weaponItems.end()) continue;
        it.value()[0]->setItemsNum(ammo[i].digitValue());
        it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
        it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
        it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
        it.value()[0]->setEnabled(enable);
        it.value()[1]->setEnabled(enable);
        it.value()[2]->setEnabled(enable);
        it.value()[3]->setEnabled(enable);
    }
    m_name->setEnabled(enable);
}

void SelWeaponWidget::setDefault()
{
    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            return;
        }
    setWeapons(*cDefaultAmmoStore);
}

void SelWeaponWidget::save()
{
    // TODO make this return if success or not, so that the page can react
    // properly and not goBack if saving failed
    if (m_name->text() == "") return;

    QString state1;
    QString state2;
    QString state3;
    QString state4;
    QString stateFull;

    for(int i = 0; i < m_numItems; ++i)
    {
        twi::const_iterator it = weaponItems.find(i);
        int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
        state1.append(QString::number(num));
        int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
        state2.append(QString::number(prob));
        int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
        state3.append(QString::number(del));
        int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
        state4.append(QString::number(am));
    }

    stateFull = state1 + state2 + state3 + state4;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
    {
        if (cDefaultAmmos[i].first.compare(m_name->text()) == 0)
        {
            // don't show warning if no change
            if (cDefaultAmmos[i].second.compare(stateFull) == 0)
                return;

            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }
    }

    if (curWeaponsName != "")
    {
        // remove old entry
        wconf->remove(curWeaponsName);
    }
    wconf->setValue(m_name->text(), stateFull);
    emit weaponsChanged();
}

int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
{
    twi::const_iterator it = weaponItems.find(weaponIndex);
    return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
}

QString SelWeaponWidget::getWeaponsString(const QString& name) const
{
    return wconf->value(name).toString();
}

void SelWeaponWidget::deleteWeaponsName()
{
    if (curWeaponsName == "") return;

    for(int i = 0; i < cDefaultAmmos.size(); i++)
        if (!cDefaultAmmos[i].first.compare(m_name->text()))
        {
            QMessageBox deniedMsg(this);
            deniedMsg.setIcon(QMessageBox::Warning);
            deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning"));
            deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
            deniedMsg.setWindowModality(Qt::WindowModal);
            deniedMsg.exec();
            return;
        }

    QMessageBox reallyDeleteMsg(this);
    reallyDeleteMsg.setIcon(QMessageBox::Question);
    reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?"));
    reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(curWeaponsName));
    reallyDeleteMsg.setWindowModality(Qt::WindowModal);
    reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);

    if (reallyDeleteMsg.exec() == QMessageBox::Ok)
    {
        wconf->remove(curWeaponsName);
        emit weaponsDeleted();
    }
}

void SelWeaponWidget::newWeaponsName()
{
    QString newName = tr("new");
    if(wconf->contains(newName))
    {
        //name already used -> look for an appropriate name:
        int i=2;
        while(wconf->contains(newName = tr("new")+QString::number(i++))) ;
    }
    setWeaponsName(newName);
}

void SelWeaponWidget::setWeaponsName(const QString& name)
{
    m_name->setText(name);

    curWeaponsName = name;

    if(name != "" && wconf->contains(name))
    {
        setWeapons(wconf->value(name).toString());
    }
    else
    {
        setWeapons(*cDefaultAmmoStore);
    }
}

QStringList SelWeaponWidget::getWeaponNames() const
{
    return wconf->allKeys();
}

void SelWeaponWidget::copy()
{
    if(wconf->contains(curWeaponsName))
    {
        QString ammo = getWeaponsString(curWeaponsName);
        QString newName = tr("copy of %1").arg(curWeaponsName);
        if(wconf->contains(newName))
        {
            //name already used -> look for an appropriate name:
            int i=2;
            while(wconf->contains(newName = tr("copy of %1").arg(curWeaponsName+QString::number(i++))));
        }
        setWeaponsName(newName);
        setWeapons(ammo);
    }
}

QString SelWeaponWidget::fixWeaponSet(const QString &s)
{
    int neededLength = cDefaultAmmoStore->size() / 4;
    int thisSetLength = s.size() / 4;

    QStringList sl;
    sl
            << s.left(thisSetLength)
            << s.mid(thisSetLength, thisSetLength)
            << s.mid(thisSetLength * 2, thisSetLength)
            << s.right(thisSetLength)
               ;

    for(int i = sl.length() - 1; i >= 0; --i)
        sl[i] = sl[i].leftJustified(neededLength, '0', true);

    return sl.join(QString());
}