/* * Hedgewars, a free turn based strategy game * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include "SDLs.h"#include "SDL.h"#include "hwconsts.h"#include <QApplication>extern char sdlkeys[1024][2][128];extern char xb360buttons[][128];extern char xb360dpad[128];extern char xbox360axes[][128];#ifdef _WIN32bool hardware;#endifextern char *programname;SDLInteraction::SDLInteraction(){ music = -1;#ifdef _WIN32 hardware = false;#endif SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); if(SDL_NumJoysticks()) addGameControllerKeys(); SDL_QuitSubSystem(SDL_INIT_JOYSTICK);}SDLInteraction::~SDLInteraction(){ SDL_Quit(); oalb_close();}#ifdef _WIN32void SDLInteraction::setHardwareSound(bool hardware_snd){ hardware = hardware_snd;}#endifQStringList SDLInteraction::getResolutions() const{ QStringList result; SDL_Rect **modes; modes = SDL_ListModes(NULL, SDL_FULLSCREEN); if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) { result << "640x480"; } else { for(int i = 0; modes[i]; ++i) if ((modes[i]->w >= 640) && (modes[i]->h >= 480) && (modes[i]->h <= 1200)) result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); } return result;}void SDLInteraction::addGameControllerKeys() const{ QStringList result; int i = 0; while(i < 1024 && sdlkeys[i][1][0] != '\0') i++; // Iterate through all game controllers for(int jid = 0; jid < SDL_NumJoysticks(); jid++) { SDL_Joystick* joy = SDL_JoystickOpen(jid); // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); // Connected Xbox 360 controller? Use specific button names then // Might be interesting to add 'named' buttons for the most often used gamepads bool isxb = joyname.contains("Xbox 360"); // This part of the string won't change for multiple keys/hats, so keep it QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); // Register entries for missing axes not assigned to sticks of this joystick/gamepad for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) { // Axis 2 on xbox 360 is left/right trigger but those are used as buttons anyway so skip it if(aid == 2 && isxb) continue; // Again store the part of the string not changing for multiple uses QString axis = prefix + QApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); // Entry for "Axis Up" sprintf(sdlkeys[i][0], "j%da%du", jid, aid); sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); // Entry for "Axis Down" sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); } // Register entries for all coolie hats of this joystick/gamepad for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) { // Again store the part of the string not changing for multiple uses QString hat = prefix + (isxb ? (QApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : QApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); // Entry for "Hat Up" sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); // Entry for "Hat Down" sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); // Entry for "Hat Left" sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Left)")).toStdString().c_str()); // Entry for "Hat Right" sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Right)")).toStdString().c_str()); } // Register entries for all buttons of this joystick/gamepad for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) { // Buttons sprintf(sdlkeys[i][0], "j%db%d", jid, bid); sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (QApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : QApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toStdString().c_str()); } // Close the game controller as we no longer need it SDL_JoystickClose(joy); } // Terminate the list sdlkeys[i][0][0] = '\0'; sdlkeys[i][1][0] = '\0';}void SDLInteraction::StartMusic(){ OpenAL_Init(); if (music < 0) { music = oalb_loadfile(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); } oalb_playsound(music, 1); oalb_setvolume(music, 60);}void SDLInteraction::StopMusic(){// if (music >= 0) openal_fadeout(music, 40); oalb_stopsound(music);}//we need thjs wrapper because of some issues with windows drivers//beware that this cause a slight delay when playing the first soundvoid OpenAL_Init(){ if (!oalb_ready())#ifdef _WIN32 oalb_init(programname, hardware ? 1 : 0);#else oalb_init(programname, 0);#endif}