CMakeLists.txt
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4904 0eab727d4717
child 5053 a767954cfa03
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

project(hedgewars)

cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR)
cmake_policy(SET CMP0003 NEW)

IF(POLICY CMP0012)
	cmake_policy(SET CMP0012 NEW)
ENDIF()

#detect Mercurial revision (if present)
set(version_suffix "-dev") #UNSET THIS VARIABLE AT RELEASE TIME
set(HGCHANGED "")
IF(version_suffix MATCHES "-dev")
	set(HW_DEV true)
	IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg)
		FIND_PROGRAM(HGCOMMAND hg)
		IF(HGCOMMAND)
			exec_program(${HGCOMMAND}
				     ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
				     OUTPUT_VARIABLE version_suffix
				     )
			STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix})
			STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3:\\1" version_suffix ${version_suffix})
			IF (HGCHANGED)
				MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)")
			ELSE()
				MESSAGE(STATUS "Building revision ${version_suffix}")
			ENDIF()
			set(version_suffix "-${version_suffix}")
		ENDIF()
	ENDIF()
ELSE()
	set(HW_DEV false)
ENDIF()

set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)

set(CPACK_PACKAGE_VERSION_MAJOR "0")
set(CPACK_PACKAGE_VERSION_MINOR "9")
set(CPACK_PACKAGE_VERSION_PATCH "16${version_suffix}")

#forbid in-tree building
#IF (${CMAKE_SOURCE_DIR} MATCHES ${CMAKE_BINARY_DIR})
#	MESSAGE(STATUS "Please do an out-of-tree build:")
#	MESSAGE(STATUS "rm CMakeCache.txt; mkdir build; cd build; cmake ..; make")
#	MESSAGE(FATAL_ERROR "In-tree-build detected!")
#ENDIF (${CMAKE_SOURCE_DIR} MATCHES ${CMAKE_BINARY_DIR})

#set some safe values
IF(NOT WITH_SERVER)
	SET(WITH_SERVER 0)
ENDIF(NOT WITH_SERVER)
IF(NOT BUILD_ENGINE_LIBRARY)
	SET(BUILD_ENGINE_LIBRARY 0)
ENDIF(NOT BUILD_ENGINE_LIBRARY)


if(APPLE)
	set(CMAKE_FIND_FRAMEWORK "FIRST")

	#paths for creating the bundle
	set(bundle_name Hedgewars.app)
	set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
	set(DATA_INSTALL_DIR "../Resources/")
	set(target_dir ".")

	#what system are we building for
	set(minimum_macosx $ENV{MACOSX_DEPLOYMENT_TARGET})

	#detect on which system are we
	EXEC_PROGRAM("/usr/bin/sw_vers" OUTPUT_VARIABLE MACOSX_VERSION_TMP)
	STRING(REGEX MATCH "[0-9]+\\.[0-9]+\\.[0-9]+" MACOSX_VERSION_TMP "${MACOSX_VERSION_TMP}")
	STRING(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${MACOSX_VERSION_TMP})

	if(NOT minimum_macosx)
		#if nothing is set, we deploy only for the current system
		set(minimum_macosx ${current_macosx_version})
	endif()

	if (minimum_macosx LESS "10.4")
		set(FATAL "Hedgewars is not supported for pre-10.4 systems")
	endif()

	set(CMAKE_OSX_ARCHITECTURES "i386;ppc7400")

	#create universal binaries only when it's time to bundle the application, also build server
	IF(BUNDLE)
		set(WITH_SERVER true)
		if(NOT minimum_macosx MATCHES "10.6")
			set(CMAKE_C_COMPILER "gcc-4.0")
			set(CMAKE_CXX_COMPILER "g++-4.0")
		else()
			if(current_macosx_version MATCHES "10.6")
				if(MACAPPSTORE)
					set(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
				else()
					set(CMAKE_OSX_ARCHITECTURES "x86_64")
				endif()
			endif()
		endif()
	ELSE()
		if(current_macosx_version MATCHES "10.6")
			set(CMAKE_OSX_ARCHITECTURES "x86_64")
		endif()
	ENDIF()

	message(STATUS "Target system: Mac OS X ${minimum_macosx} ${CMAKE_OSX_ARCHITECTURES}")

	if(minimum_macosx MATCHES "10.4")
		set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
		if(current_macosx_version MATCHES "10.4")
			find_package(SDL_mixer REQUIRED)
			set(pascal_compiler_flags_cmn "-k-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg" "-k-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod" ${pascal_compiler_flags_cmn})
			set(CMAKE_C_FLAGS "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg -dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
		endif()
	else()
		set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${minimum_macosx}.sdk/")
	endif()

	#1.set deployment target; 2.link with libsdlmain.a (when building an executable); 3.link with liblua.a (which requires readline)
	set(pascal_compiler_flags_cmn "-k-macosx_version_min" "-k${minimum_macosx}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_compiler_flags_cmn})
	if(NOT BUILD_ENGINE_LIBRARY)
		set(pascal_compiler_flags_cmn "-k${CMAKE_BINARY_DIR}/bin/libSDLmain.a" ${pascal_compiler_flags_cmn})
	endif()
	set(pascal_compiler_flags_cmn "-k${CMAKE_BINARY_DIR}/bin/liblua.a" "-k-lreadline" ${pascal_compiler_flags_cmn})
else(APPLE)
	set(target_dir "bin")
endif(APPLE)


#this snippet sets "Release" mode by default
#IF (NOT CMAKE_BUILD_TYPE)
#	SET(CMAKE_BUILD_TYPE "Release")
#ENDIF (NOT CMAKE_BUILD_TYPE)
if (NOT CMAKE_BUILD_TYPE)
	set (CMAKE_BUILD_TYPE RELEASE CACHE STRING "Choose the type of build, options are: None Debug Release." FORCE)
endif (NOT CMAKE_BUILD_TYPE)

if(CMAKE_BUILD_TYPE MATCHES RELEASE OR CMAKE_BUILD_TYPE MATCHES "Release")
	message(STATUS "Building Release")
	set(Optz true)
else()
	message(STATUS "Building Debug")
	#set(CMAKE_VERBOSE_MAKEFILE true)
	set(Optz false)
endif()


#set default flags values for all the project
set(CMAKE_C_FLAGS "-pipe ${CMAKE_C_FLAGS}")
set(CMAKE_C_FLAGS_RELEASE "-w -O2 -fomit-frame-pointer ${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG ${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})

set(pascal_compiler_flags_cmn "-B" "-FE../bin" "-Cs2000000" "-vewn" ${pascal_compiler_flags_cmn})

if(Optz)
#	set(pascal_compiler_flags_cmn "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
	set(pascal_compiler_flags_cmn "-O2" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
	set(haskell_compiler_flags_cmn "-O2" "-w" "-fno-warn-unused-do-bind")
else(Optz)
	set(pascal_compiler_flags_cmn "-O-" "-g" "-gh" "-gl" "-dDEBUGFILE" ${pascal_compiler_flags_cmn})
	set(haskell_compiler_flags_cmn "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind")
endif(Optz)


if(DEFINED DATA_INSTALL_DIR)
	set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
else()
	set(SHAREPATH share/hedgewars/)
endif()
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)

set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
set(HEDGEWARS_PROTO_VER 38)

if(WITH_SERVER)
	message(STATUS "Server is going to be built! Make sure you have GHC installed")
	set(HAVE_NETSERVER true)
	add_subdirectory(gameServer)
else(WITH_SERVER)
	set(HAVE_NETSERVER false)
endif(WITH_SERVER)

add_subdirectory(misc/liblua)
add_subdirectory(hedgewars)
#add_subdirectory(misc/libopenalbridge)
if(NOT BUILD_ENGINE_LIBRARY)
	add_subdirectory(bin)
	add_subdirectory(QTfrontend)
	add_subdirectory(share)
	add_subdirectory(tools)
endif()

# CPack vars

set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")

if(WIN32 AND NOT UNIX)
	set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
	set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
	set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
	set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
	set(CPACK_NSIS_MODIFY_PATH OFF)
	set(CPACK_GENERATOR "ZIP;NSIS")
	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
else(WIN32 AND NOT UNIX)
	set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
endif(WIN32 AND NOT UNIX)

set(CPACK_SOURCE_IGNORE_FILES
	"~"
	"\\\\.hg"
	"\\\\.svn"
	"\\\\.exe$"
	"\\\\.a$"
	"\\\\.dll$"
	"\\\\.xcf$"
	"\\\\.cxx$"
	"\\\\.db$"
	"\\\\.dof$"
	"\\\\.layout$"
	"\\\\.zip$"
	"\\\\.gz$"
	"\\\\.bz2$"
	"\\\\.tmp$"
	"\\\\.core$"
	"\\\\.sh$"
	"\\\\.sifz$"
	"\\\\.svg$"
	"\\\\.svgz$"
	"\\\\.ppu$"
	"\\\\.psd$"
	"\\\\.o$"
	"Makefile"
	"Doxyfile"
	"CMakeFiles"
	"debug"
	"release$"
	"Debug$"
	"Release$"
	"proto\\\\.inc$"
	"hwconsts\\\\.cpp$"
	"playlist\\\\.inc$"
	"CPack"
	"cmake_install\\\\.cmake$"
	"config\\\\.inc$"
	"hwengine\\\\.desktop$"
	"CMakeCache\\\\.txt$"
#   "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
	"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
	"^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
	"^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
	"^${CMAKE_CURRENT_SOURCE_DIR}/doc"
	"^${CMAKE_CURRENT_SOURCE_DIR}/templates"
	"^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
	"^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
	"^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
	"^${CMAKE_CURRENT_SOURCE_DIR}/utils"
	"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
	"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
	"^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
	"^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
	"^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
)

include(CPack)