gameServer/hedgewars-server.hs
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4921 2efad3acbb74
child 4932 f11d80bac7ed
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

{-# LANGUAGE CPP, ScopedTypeVariables, OverloadedStrings #-}

module Main where

import Network.Socket
import Network.BSD
import Control.Concurrent.STM
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore
#if defined(OFFICIAL_SERVER)
import Utils
#endif


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers :: IO ()
setupLoggers =
    updateGlobalLogger "Clients"
        (setLevel INFO)

main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
    installHandler sigCHLD Ignore Nothing;
#endif

    setupLoggers

    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
    dbQueriesChan <- newChan
    coreChan' <- newChan
    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan

#if defined(OFFICIAL_SERVER)
    dbHost' <- askFromConsole "DB host: "
    dbLogin' <- askFromConsole "login: "
    dbPassword' <- askFromConsole "password: "
    let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
    let serverInfo = serverInfo'
#endif


    proto <- getProtocolNumber "tcp"
    Exception.bracket
        (socket AF_INET Stream proto)
        sClose
        (\sock -> do
            setSocketOption sock ReuseAddr 1
            bindSocket sock (SockAddrInet (listenPort serverInfo) iNADDR_ANY)
            listen sock maxListenQueue
            startServer serverInfo sock
        )