hedgewars/uTypes.pas
author sheepluva
Sun, 06 Feb 2011 11:39:11 +0100
changeset 4929 3dca560e6510
parent 4883 7cddc9201a1d
child 4956 48e1f9a04c28
permissions -rw-r--r--
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P

{$INCLUDE "options.inc"}

unit uTypes;
interface

uses SDLh, uFloat, GLunit, uConsts, Math;

// NOTE: typed const is a variable despite const qualifier
// in freepascal you may actually use var for the same purpose

type
    HwColor4f = record
        r, g, b, a: byte
        end;

    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);

    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);

    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath);

    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
            sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
            sprHorizontL, sprHorizontR, sprSky, sprSkyL,
            sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos,
            sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb,
            sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
            sprSwitch, sprParachute, sprTarget, sprRopeNode,
            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
            sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
            sprShoutCorner, sprShoutEdge, sprShoutTail,
            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprExplosives, sprExplosivesRoll,
            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet
            );

    // Gears that interact with other Gears and/or Land
    TGearType = (gtBomb, gtHedgehog, gtShell, gtGrave, gtBee, // 4
            gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9
            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14
            gtFlame, gtFirePunch, gtATStartGame, gtATSmoothWindCh, // 18
            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
            gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
            gtNapalmBomb, gtSnowball, gtFlake, gtStructure); // 60

    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle);

    TGearsType = set of TGearType;

    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);

    TSound = (sndNone,
            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
            sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
            sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
            sndComeonthen, sndParachute, sndBump, sndResurrector);

    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
            amResurrector, amDrillStrike, amSnowball, amTardis, amStructure);

    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);

    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF IPHONEOS}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});

    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
            capgrpMessage, capgrpAmmostate);

    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
            siMaxTeamKills, siMaxTurnSkips );

    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);

    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR);

    THHFont = record
            Handle: PTTF_Font;
            Height: LongInt;
            style: LongInt;
            Name: string[21];
            end;

    PAmmo = ^TAmmo;
    TAmmo = record
            Propz: LongWord;
            Count: LongWord;
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
            NumPerTurn: LongWord;
            Timer: LongWord;
            Pos: LongWord;
            AmmoType: TAmmoType;
            AttackVoice: TSound;
            end;

    TVertex2f = record
        X, Y: GLfloat;
        end;

    TVertex2i = record
        X, Y: GLint;
        end;

    PTexture = ^TTexture;
    TTexture = record
            id: GLuint;
            w, h, scale: LongInt;
            rx, ry: GLfloat;
            priority: GLfloat;
            vb, tb: array [0..3] of TVertex2f;
            PrevTexture, NextTexture: PTexture;
            end;

    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected);

    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);

    PGear = ^TGear;
    PHedgehog = ^THedgehog;
    PTeam     = ^TTeam;
    PClan     = ^TClan;

    TGearStepProcedure = procedure (Gear: PGear);
    TGear = record
            NextGear, PrevGear: PGear;
            Active: Boolean;
            AdvBounce: Longword;
            Invulnerable: Boolean;
            RenderTimer: Boolean;
            AmmoType : TAmmoType;
            State : Longword;
            X : hwFloat;
            Y : hwFloat;
            dX: hwFloat;
            dY: hwFloat;
            Kind: TGearType;
            Pos: Longword;
            doStep: TGearStepProcedure;
            Radius: LongInt;
            Angle, Power : Longword;
            DirAngle: real;
            Timer : LongWord;
            Elasticity: hwFloat;
            Friction  : hwFloat;
            Density   : hwFloat;
            Message, MsgParam : Longword;
            Hedgehog: PHedgehog;
            Health, Damage, Karma: LongInt;
            CollisionIndex: LongInt;
            Tag: LongInt;
            Tex: PTexture;
            Z: Longword;
            IntersectGear: PGear;
            FlightTime: Longword;
            uid: Longword;
            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
            nImpactSounds: Word; // count of ImpactSounds
            SoundChannel: LongInt;
            PortalCounter: LongWord  // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion.
        end;
    TPGearArray = Array of PGear;

    PVisualGear = ^TVisualGear;
    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
    TVisualGear = record
        NextGear, PrevGear: PVisualGear;
        Frame,
        FrameTicks: Longword;
        X : real;
        Y : real;
        dX: real;
        dY: real;
        tdX: real;
        tdY: real;
        State : Longword;
        Timer: Longword;
        Angle, dAngle: real;
        Kind: TVisualGearType;
        doStep: TVGearStepProcedure;
        Tex: PTexture;
        alpha, scale: GLfloat;
        Hedgehog: PHedgehog;
        Text: shortstring;
        Tint: Longword;
        uid: Longword;
        end;

    TStatistics = record
        DamageRecv,
        DamageGiven: Longword;
        StepDamageRecv,
        StepDamageGiven,
        StepKills: Longword;
        MaxStepDamageRecv,
        MaxStepDamageGiven,
        MaxStepKills: Longword;
        FinishedTurns: Longword;
        end;

    TTeamStats = record
        Kills : Longword;
        AIKills : Longword;
        TeamKills : Longword;
        TurnSkips : Longword;
        TeamDamage : Longword;
        end;

    TBinds = array[0..cKeyMaxIndex] of shortstring;
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;

    PVoicepack = ^TVoicepack;
    TVoicepack = record
        name: shortstring;
        chunks: array [TSound] of PMixChunk;
        end;

    PHHAmmo = ^THHAmmo;
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;

    THedgehog = record
            Name: string[MAXNAMELEN];
            Gear: PGear;
            GearHidden: PGear;
            SpeechGear: PVisualGear;
            NameTagTex,
            HealthTagTex,
            HatTex: PTexture;
            Ammo: PHHAmmo;
            CurAmmoType: TAmmoType;
            AmmoStore: Longword;
            Team: PTeam;
            MultiShootAttacks: Longword;
            visStepPos: LongWord;
            BotLevel  : Byte; // 0 - Human player
            HatVisibility: GLfloat;
            stats: TStatistics;
            Hat: shortstring;
            InitialHealth: LongInt; // used for gfResetHealth
            King: boolean;  // Flag for a bunch of hedgehog attributes
            Unplaced: boolean;  // Flag for hog placing mode
            Timer: Longword;
            Effects: Array[THogEffect] of boolean;
            end;

    TTeam = record
            Clan: PClan;
            TeamName: string[MAXNAMELEN];
            ExtDriven: boolean;
            Binds: TBinds;
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
            CurrHedgehog: LongWord;
            NameTagTex: PTexture;
            CrosshairTex,
            GraveTex,
            HealthTex,
            AIKillsTex,
            FlagTex: PTexture;
            Flag: shortstring;
            GraveName: shortstring;
            FortName: shortstring;
            TeamHealth: LongInt;
            TeamHealthBarWidth,
            NewTeamHealthBarWidth: LongInt;
            DrawHealthY: LongInt;
            AttackBar: LongWord;
            HedgehogsNumber: Longword;
            hasGone: boolean;
            voicepack: PVoicepack;
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
            stats: TTeamStats;
            end;

    TClan = record
            Color: Longword;
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
            TeamsNumber: Longword;
            CurrTeam: LongWord;
            ClanHealth: LongInt;
            ClanIndex: LongInt;
            TurnNumber: LongWord;
            end;

     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower,
            sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure);

    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady);

    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf,
            eidHomerun, eidGone);

    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer,
            gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo);

    TLandArray = packed array of array of LongWord;
    TCollisionArray = packed array of array of Word;
    TPreview  = packed array[0..127, 0..31] of byte;
    TDirtyTag = packed array of array of byte;


implementation

end.